Battle chronicle

In the depths of Cursed forest, our hero faces Elder Treant.

our hero's rook lands on F5 and defeats Elder Treant's queen!

our hero falls to Elder Treant's mate. The dungeon does not forgive.

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The battle, move by move

Without hurry or fear, our hero places the rook on H3. From the dark, Elder Treant pushes the pawn to A4; then our hero's rook takes F3, leaving H3 behind.

Check from Elder Treant: the queen plants itself on E5.

our hero slides the king across the board, from E1 to F2. Elder Treant gives check with the queen on D4.

With a steady hand, our hero brings the king to G2. Elder Treant's queen reaches D2 and threatens our hero's king.

our hero advances the rook from F3 to F2. Check from Elder Treant: the queen plants itself on G5.

Without hurry or fear, our hero places the king on F1. Elder Treant gives check with the queen on C1.

our hero's king takes G2, leaving F1 behind. Elder Treant's queen reaches G5 and threatens our hero's king.

our hero slides the king across the board, from G2 to F1, while with dungeon cunning, Elder Treant brings the queen to F5. From F2 to F5, our hero's rook swallows Elder Treant's queen.

Elder Treant moves the bishop from H7 to F5 and topples our hero's rook.

our hero advances the knight from G1 to F3, while elder Treant sets the rook on D6, watching every square. Without hurry or fear, our hero places the knight on H4.

Check from Elder Treant: the bishop plants itself on H3.

our hero's king takes F2, leaving F1 behind. Elder Treant answers by moving the pawn from E6 to E5, and right after that our hero slides the king across the board, from F2 to G3.

With dungeon cunning, Elder Treant brings the knight to F8. A clean strike: our hero's king topples the bishop on H3.

Elder Treant's pawn advances from F7 to F5. From H4 to F5, our hero's knight swallows Elder Treant's pawn.

our hero activates Backstab and silently removes a threat from Elder Treant.

Elder Treant sets the rook on E6, watching every square. Without hurry or fear, our hero places the king on H4, and right after that from the dark, Elder Treant pushes the king to D8.

our hero's king takes H5, leaving H4 behind; then elder Treant answers by moving the rook from A7 to C7. A clean strike: our hero's knight topples the pawn on H6.

With dungeon cunning, Elder Treant brings the rook to E4, and with a steady hand, our hero brings the knight to F5. Elder Treant's knight advances from F8 to D7, while our hero advances the king from H5 to G5.

Elder Treant sets the king on E8, watching every square. From G7, our hero's knight forces Elder Treant to defend.

From the dark, Elder Treant pushes the king to E7. our hero's king takes F5, leaving G5 behind, and right after that elder Treant answers by moving the rook from E4 to H4.

our hero slides the king across the board, from F5 to G5. With dungeon cunning, Elder Treant brings the rook to H8. From F5, our hero's knight forces Elder Treant to defend.

Elder Treant's king advances from E7 to E6. Check: our hero tightens the net by bringing the knight to G7.

Elder Treant sets the king on E5, watching every square. Without hurry or fear, our hero places the knight on H5, and right after that from the dark, Elder Treant pushes the knight to F6.

From H5 to F6, our hero's knight swallows Elder Treant's knight.

Checkmate: Elder Treant finishes our hero on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
54
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
17 / 5
First capture
move 8
Skills used
1

Floor 29 statistics

Against Elder Treant, heroes have won 23% of 66 finished games (15 wins, 45 losses, 6 draws). Average length: 27 moves. Average game time: 1 min 31 s. Most common ending: checkmate.

This game (54 moves) lasted longer than 80% of the games on this floor.

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