Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on E4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to A4, and rat's knight advances from D7 to F6.

our hero advances the pawn from C2 to C3, while rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on E3.

From the dark, Rat pushes the pawn to C5; then our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from E3 to E4.

Rat moves the knight from F6 to E4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the knight on E4.

Rat's king advances from F8 to G8. our hero advances the pawn from G3 to G4, and rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to H7, and right after that our hero's king takes D1, leaving E1 behind.

Rat answers by moving the king from H7 to G8; then our hero slides the pawn across the board, from D2 to D4. Rat advances to D4 and claims our pawn.

From C3 to D4, our hero's pawn swallows Rat's pawn.

Rat's king advances from G8 to F8. A clean strike: our hero's pawn topples the pawn on E5.

Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the king to H7; then our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the pawn from C7 to C5, and right after that our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the pawn to C3.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's pawn advances from C5 to C4. our hero advances the queen from E8 to C8, and rat sets the pawn on C2, watching every square.

A clean strike: our hero's queen topples the pawn on C4.

From the dark, Rat pushes the king to G7. From C4 to C2, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from G7 to F8; then our hero slides the queen across the board, from C2 to C6. With dungeon cunning, Rat brings the king to F7.

From D7, our hero's queen forces Rat to defend.

Rat's king advances from F7 to F8. our hero advances the pawn from E4 to E5, while rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to F8.

From E7, our hero's pawn forces Rat to defend.

Rat answers by moving the king from F8 to G7. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 7 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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