Battle chronicle

In the depths of Icy peak, our hero faces Harpy.

Harpy moves its queen from E4 to H1 and topples our hero's rook!

In the end, our hero delivers checkmate and Harpy flees the board.

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The battle, move by move

From C2 to B3, our hero's pawn swallows Harpy's bishop.

With dungeon cunning, Harpy brings the queen to F3. A clean strike: our hero's rook topples the pawn on A3.

Harpy's queen advances from F3 to E4. our hero advances the knight from B1 to C3. Harpy moves the queen from E4 to H1 and topples our hero's rook.

Without hurry or fear, our hero places the knight on F3. From the dark, Harpy pushes the pawn to E5. From A3 to A4, our hero's rook swallows Harpy's pawn.

Stealth. our hero's trap leaves Harpy confused.

Harpy answers by moving the pawn from E5 to E4, while our hero slides the knight across the board, from F3 to G5. With dungeon cunning, Harpy brings the pawn to E5.

Checkmate! our hero topples Harpy and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 25 s
Moves
31
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
5 / 5
First capture
move 0
Skills used
1

Floor 75 statistics

Against Harpy, heroes have won 11% of 27 finished games (3 wins, 23 losses, 1 draws). Average length: 17 moves. Average game time: 59 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 81% of the games on this floor.

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