Battle chronicle
In the depths of Sewers, our hero faces Pit Spider.
our hero's king lands on F4 and defeats Pit Spider's rook!
The duel ends in a draw: our hero and Pit Spider withdraw.
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The battle, move by move
From C1 to G5, our hero's bishop swallows Pit Spider's rook.
Pit Spider's pawn advances from B4 to B3. our hero advances the king from E1 to D2. Pit Spider advances to G5 and claims our bishop.
Without hurry or fear, our hero places the king on C3. Pit Spider gives check with the rook on G3.
our hero's king takes B2, leaving C3 behind. Pit Spider's rook reaches G2 and threatens our hero's king.
our hero slides the king across the board, from B2 to A3. In that instant, Backstab: one of Pit Spider's pieces vanishes without a trace.
With dungeon cunning, Pit Spider brings the pawn to D6. A clean strike: our hero's king topples the pawn on A4.
Pit Spider gives check with the pawn on B5.
From A4 to B5, our hero's king swallows Pit Spider's pawn.
Pit Spider sets the rook on A2, watching every square. Without hurry or fear, our hero places the king on C6, and right after that from the dark, Pit Spider pushes the rook to B2.
From C6 to C7, our hero's king swallows Pit Spider's pawn.
Pit Spider answers by moving the rook from B2 to B1. A clean strike: our hero's king topples the pawn on D6.
With dungeon cunning, Pit Spider brings the rook to B8. From D6 to E6, our hero's king swallows Pit Spider's pawn.
Pit Spider's king advances from E8 to D8, while our hero advances the king from E6 to E5. Pit Spider sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on D5; then from the dark, Pit Spider pushes the rook to F8. A clean strike: our hero's king topples the pawn on C5.
Pit Spider answers by moving the rook from F8 to G8, and our hero slides the king across the board, from C5 to D4. Pit Spider gives check with the rook on D8.
With a steady hand, our hero brings the king to E4. Pit Spider's rook advances from D8 to D1, and our hero advances the king from E4 to F4.
Pit Spider sets the rook on H1, watching every square. Without hurry or fear, our hero places the king on G3, and right after that from the dark, Pit Spider pushes the rook to F1.
our hero's pawn takes H4, leaving H2 behind; then pit Spider answers by moving the king from E7 to F7. our hero slides the king across the board, from G3 to H3.
With dungeon cunning, Pit Spider brings the king to F6, and with a steady hand, our hero brings the king to G3. Pit Spider's rook advances from F1 to E1, while our hero advances the king from G3 to F4.
Pit Spider sets the king on G6, watching every square. Without hurry or fear, our hero places the king on G3; then from the dark, Pit Spider pushes the rook to B1.
our hero's king takes F4, leaving G3 behind, and right after that pit Spider answers by moving the king from G6 to F7. our hero slides the king across the board, from F4 to G5.
With dungeon cunning, Pit Spider brings the king to E8. A clean strike: our hero's king topples the pawn on H5.
Pit Spider's rook advances from B1 to F1, and our hero advances the king from H5 to G5. Pit Spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on H5, and right after that from the dark, Pit Spider pushes the rook to H1. our hero's pawn takes H6, leaving H5 behind; then pit Spider answers by moving the king from F8 to G8.
our hero slides the king across the board, from G5 to G6. With dungeon cunning, Pit Spider brings the rook to D1. Check: our hero tightens the net by bringing the pawn to H7.
Pit Spider's king advances from G8 to H8, while our hero advances the king from G6 to H6. Check from Pit Spider: the rook plants itself on H1.
Without hurry or fear, our hero places the king on G6; then from the dark, Pit Spider pushes the rook to B1. our hero's king takes H6, leaving G6 behind, and right after that pit Spider answers by moving the rook from B1 to E1.
our hero slides the king across the board, from H6 to G6. With dungeon cunning, Pit Spider brings the rook to C1, while with a steady hand, our hero brings the king to H6.
Pit Spider gives check with the rook on C6.
our hero advances the king from H6 to G5. Pit Spider's rook reaches C5 and threatens our hero's king.
Without hurry or fear, our hero places the king on G6, and right after that from the dark, Pit Spider pushes the rook to C7. our hero's king takes H6, leaving G6 behind.
Pit Spider captures the pawn on H7 and puts our hero in check.
our hero slides the king across the board, from H6 to G6. With dungeon cunning, Pit Spider brings the rook to F7, and with a steady hand, our hero brings the king to G5.
Pit Spider's rook advances from F7 to F4. A clean strike: our hero's king topples the rook on F4.
Draw. The dungeon keeps the names of our hero and Pit Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 8 s
- Moves
- 83
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 4
- First capture
- move 0
- Skills used
- 1
Floor 9 statistics
Against Pit Spider, heroes have won 45% of 186 finished games (84 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 91% of the games on this floor.