Battle chronicle

our hero draws pieces against Geist. The dungeon watches in silence.

our hero's pawn lands on H5 and defeats Geist's rook!

Checkmate! our hero topples Geist and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on A3.

Geist answers by moving the pawn from C4 to C3. From D2 to E3, our hero's pawn swallows Geist's pawn.

With dungeon cunning, Geist brings the rook to H5. With a steady hand, our hero brings the pawn to G4, while geist's king advances from E8 to D7.

From G4 to H5, our hero's pawn swallows Geist's rook.

Geist sets the pawn on D5, watching every square; then without hurry or fear, our hero places the pawn on H6. From the dark, Geist pushes the king to C7, and right after that our hero's pawn takes H7, leaving H6 behind.

Geist answers by moving the pawn from D5 to D4. A clean strike: our hero's pawn topples the pawn on D4.

With dungeon cunning, Geist brings the king to B7. From D4 to C5, our hero's pawn swallows Geist's pawn.

Geist's king advances from B7 to C7. Promotion: on H8, our hero turns a pawn into a queen.

Geist sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the queen on E8. Geist moves the bishop from A7 to C5 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on A4.

Geist answers by moving the king from C7 to B8. From A4 to A5, our hero's queen swallows Geist's pawn.

With dungeon cunning, Geist brings the pawn to E6. Check: our hero tightens the net by bringing the queen to B5.

Geist's king advances from B8 to A8. From B5 to C5, our hero's queen swallows Geist's bishop.

Geist sets the pawn on E4, watching every square. A clean strike: our hero's queen topples the pawn on C3.

From the dark, Geist pushes the pawn to E5. From C3 to E5, our hero's queen swallows Geist's pawn.

Geist answers by moving the king from A8 to A7. A clean strike: our hero's queen topples the pawn on E4.

With dungeon cunning, Geist brings the king to B6. With a steady hand, our hero brings the rook to G1, and geist's king advances from B6 to C7.

our hero advances the rook from G1 to G5, while geist sets the king on B6, watching every square. Without hurry or fear, our hero places the queen on F5.

From the dark, Geist pushes the king to B7; then our hero's rook takes G6, leaving G5 behind. Geist answers by moving the king from B7 to B8, and right after that our hero slides the queen across the board, from F5 to F7.

With dungeon cunning, Geist brings the king to A8. And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
52 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
19 / 1
First capture
move 0

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 61% of the games on this floor.

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