Battle chronicle

The duel begins: our hero against Swarm on floor 26.

our hero answers with fury: the rook leaps from H1 to F1 and captures the enemy queen.

Checkmate. Swarm defeats our hero on this floor.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from H1 to H7.

Swarm's bishop advances from F3 to D1. our hero claims the enemy bishop by landing on D1.

Swarm sets the pawn on E6, watching every square, and without hurry or fear, our hero places the rook on H1. Check from Swarm: the queen plants itself on F1.

our hero claims the enemy queen by landing on F1.

Checkmate: Swarm finishes our hero on F1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
27 s
Moves
8
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
13 / 5
First capture
move 0

Floor 26 statistics

Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.

This game (8 moves) lasted longer than 64% of the games on this floor.

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