Battle chronicle
our hero draws pieces against Rat King. The dungeon watches in silence.
Rat King advances its knight to A8 and claims our queen.
Rat King's time runs out. our hero wins the game.
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The battle, move by move
With a steady hand, our hero brings the rook to B1, while rat King's rook advances from D7 to B7. From B1 to B4, our hero's rook swallows Rat King's bishop.
Rat King sets the rook on B8, watching every square. A clean strike: our hero's rook topples the knight on A4.
From the dark, Rat King pushes the king to D8, and right after that our hero's rook takes B4, leaving A4 behind. Rat King answers by moving the knight from B5 to C7; then our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Rat King brings the rook to C8. With a steady hand, our hero brings the pawn to A4, and rat King's knight advances from C7 to A8.
our hero advances the rook from B4 to B1, while rat King sets the knight on C7, watching every square. From B1 to B6, our hero's rook swallows Rat King's pawn.
From the dark, Rat King pushes the knight to E8; then our hero's pawn takes A5, leaving A4 behind. Rat King answers by moving the knight from E8 to C7, and right after that our hero slides the rook across the board, from B6 to B1.
With dungeon cunning, Rat King brings the pawn to G5. With a steady hand, our hero brings the rook to A1, while rat King's pawn advances from F5 to F4.
our hero advances the pawn from A5 to A6, and rat King sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat King pushes the pawn to G2. Promotion: on A8, our hero turns a pawn into a queen.
Rat King moves the knight from C7 to A8 and topples our hero's queen.
our hero slides the king across the board, from E2 to E1, while with dungeon cunning, Rat King brings the king to D7. With a steady hand, our hero brings the king to F2, and rat King's king advances from D7 to D8.
A clean strike: our hero's king topples the pawn on G2.
Rat King sets the bishop on D6, watching every square, and right after that without hurry or fear, our hero places the king on F2. From the dark, Rat King pushes the bishop to C7; then our hero's king takes E2, leaving F2 behind.
Rat King answers by moving the king from D8 to D7, and right after that our hero slides the king across the board, from E2 to D3. our hero activates Backstab and silently removes a threat from Rat King.
With dungeon cunning, Rat King brings the bishop to B8. A clean strike: our hero's rook topples the knight on A8.
Rat King's king advances from D7 to E8, and our hero advances the rook from A8 to A1. Rat King sets the rook on C4, watching every square.
Without hurry or fear, our hero places the rook on B1, and right after that from the dark, Rat King pushes the bishop to C7. our hero's king takes D2, leaving D3 behind; then rat King answers by moving the king from E8 to D7.
our hero slides the king across the board, from D2 to D1. With dungeon cunning, Rat King brings the bishop to E5. From B7, our hero's rook forces Rat King to defend.
Rat King's king advances from D7 to D6. A clean strike: our hero's rook topples the pawn on F7.
From the shadows, Backstab. Rat King loses a piece to our hero's blade.
Rat King sets the pawn on G4, watching every square; then without hurry or fear, our hero places the rook on H7. From the dark, Rat King pushes the rook to E4, and right after that our hero's rook takes H1, leaving H7 behind.
Rat King gives check with the rook on D4.
our hero slides the king across the board, from D1 to E1, while with dungeon cunning, Rat King brings the king to D7. With a steady hand, our hero brings the king to F1.
Rat King's time runs out. our hero wins the game.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 14 min 55 s
- Moves
- 61
- How it ended
- time out
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 12 / 9
- First capture
- move 1
- Skills used
- 2
Floor 10 statistics
Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 71% of the games on this floor.