Battle chronicle

The duel begins: Alberto C. against Skeleton on floor 11.

Alberto C.'s pawn lands on F4 and defeats Skeleton's rook!

Checkmate! Alberto C. topples Skeleton and claims victory.

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The battle, move by move

Alberto C. captures the enemy pawn: the pawn leaps from A2 to B3.

Skeleton answers by moving the pawn from F6 to F5. Alberto C. claims the enemy pawn by landing on A4.

With dungeon cunning, Skeleton brings the bishop to F4. With a steady hand, Alberto C. brings the pawn to E3; then skeleton's bishop advances from F4 to D6.

Alberto C. advances the pawn from F2 to F4. From the shadows, Backstab. Skeleton loses a piece to Alberto C.'s blade.

Skeleton sets the pawn on B3, watching every square. Alberto C. captures the enemy pawn: the pawn leaps from C2 to B3.

From the dark, Skeleton pushes the rook to G4. Alberto C.'s pawn takes H3, leaving H2 behind, and skeleton answers by moving the bishop from D6 to E5.

Alberto C. captures the enemy bishop: the pawn leaps from F4 to E5.

With dungeon cunning, Skeleton brings the rook to F4, and right after that with a steady hand, Alberto C. brings the pawn to G3. Skeleton's rook falls on E5 and tears the pawn from Alberto C.

Alberto C. captures the enemy rook: the pawn leaps from G3 to F4.

Skeleton sets the knight on B4, watching every square. Alberto C. claims the enemy rook by landing on E5.

Skeleton's knight falls on A4 and tears the pawn from Alberto C.

Alberto C. captures the enemy knight: the pawn leaps from B3 to A4.

Skeleton answers by moving the king from E8 to E7, and right after that alberto C. slides the queen across the board, from D1 to G4. With dungeon cunning, Skeleton brings the king to D8.

Alberto C. captures the enemy pawn: the queen leaps from G4 to G7.

Skeleton's knight reaches C2 and threatens Alberto C.'s king.

Alberto C. advances the king from E1 to D1, and skeleton sets the king on C8, watching every square. Alberto C. captures the enemy knight: the king leaps from D1 to C2.

From the dark, Skeleton pushes the pawn to C4. Alberto C.'s rook takes A3, leaving A1 behind, and skeleton answers by moving the king from C8 to D8.

Alberto C. slides the rook across the board, from A3 to C3. With dungeon cunning, Skeleton brings the king to E8. Alberto C. claims the enemy pawn by landing on C4.

Skeleton's pawn advances from C6 to C5. Alberto C. captures the enemy pawn: the rook leaps from C4 to C5.

Skeleton sets the king on D8, watching every square. Alberto C. claims the enemy pawn by landing on A5.

From the dark, Skeleton pushes the king to E8. Mate. Alberto C.'s rook on A8 leaves Skeleton with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 13 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
12 / 2
Material captured (hero / opponent)
26 / 2
First capture
move 0
Skills used
1

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 54% of the games on this floor.

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