Battle chronicle
In the depths of Crypt, our hero faces Fallen Priest.
our hero answers with fury: the bishop leaps from E3 to C1 and captures the enemy queen.
In the end, our hero delivers checkmate and Fallen Priest flees the board.
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The battle, move by move
our hero slides the bishop across the board, from C1 to E3, and with dungeon cunning, Fallen Priest brings the queen to B7. With a steady hand, our hero brings the pawn to A3, while fallen Priest's rook advances from A5 to E5.
our hero advances the rook from H1 to G1. Fallen Priest moves the queen from B7 to B2 and topples our hero's pawn.
Without hurry or fear, our hero places the rook on C1. From the dark, Fallen Priest pushes the pawn to G5. From C1 to C6, our hero's rook swallows Fallen Priest's pawn.
Fallen Priest's queen reaches C1 and threatens our hero's king.
A clean strike: our hero's bishop topples the queen on C1.
Fallen Priest advances to E2 and claims our pawn.
From F1 to E2, our hero's bishop swallows Fallen Priest's bishop.
Fallen Priest's pawn advances from F6 to F5. A clean strike: our hero's rook topples the pawn on C7.
Fallen Priest sets the pawn on H5, watching every square. From C1 to G5, our hero's bishop swallows Fallen Priest's pawn.
From the dark, Fallen Priest pushes the rook to E6. From C8, our hero's rook forces Fallen Priest to defend.
Fallen Priest answers by moving the king from E8 to D7, and right after that our hero slides the rook across the board, from C8 to G8. With dungeon cunning, Fallen Priest brings the rook to E4.
By taking the pawn on G7, our hero drives Fallen Priest into check.
Fallen Priest's king advances from D7 to C6. From G6, our hero's rook forces Fallen Priest to defend.
Fallen Priest sets the king on B7, watching every square; then without hurry or fear, our hero places the rook on F6. From the dark, Fallen Priest pushes the rook to B4.
From F6 to F5, our hero's rook swallows Fallen Priest's pawn.
Fallen Priest answers by moving the rook from B4 to B6; then our hero slides the bishop across the board, from G5 to D8. With dungeon cunning, Fallen Priest brings the rook to B2.
From F5 to H5, our hero's rook swallows Fallen Priest's pawn.
Fallen Priest captures the bishop on E2 and puts our hero in check.
our hero advances the king from E1 to D1, while fallen Priest sets the rook on E8, watching every square. Without hurry or fear, our hero places the bishop on H4.
From the dark, Fallen Priest pushes the king to A6; then our hero's rook takes G5, leaving H5 behind. Fallen Priest answers by moving the rook from E8 to E4.
our hero gives check with the rook on G6.
With dungeon cunning, Fallen Priest brings the king to B5. With a steady hand, our hero brings the bishop to G3, while fallen Priest's rook advances from E4 to C4.
our hero advances the rook from G1 to E1, and fallen Priest sets the king on A5, watching every square. our hero gives check with the rook on E5.
From the dark, Fallen Priest pushes the rook to C5. By taking the rook on C5, our hero drives Fallen Priest into check.
Fallen Priest answers by moving the king from A5 to A4; then our hero slides the rook across the board, from C5 to C3. With dungeon cunning, Fallen Priest brings the king to B5.
From G6 to G4, our hero's rook swallows Fallen Priest's pawn.
Fallen Priest's king advances from B5 to A5. our hero advances the rook from G4 to F4, while fallen Priest sets the king on B6, watching every square.
From F4 to F3, our hero's rook swallows Fallen Priest's pawn.
From the dark, Fallen Priest pushes the king to B7; then our hero's rook takes F4, leaving F3 behind. Fallen Priest answers by moving the king from B7 to A8, and right after that our hero slides the rook across the board, from F4 to B4.
With dungeon cunning, Fallen Priest brings the king to A7. With a steady hand, our hero brings the rook to C5, while fallen Priest's king advances from A7 to A8.
And it is checkmate: our hero ends the game on A5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 1 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 25 / 5
- First capture
- move 3
Floor 17 statistics
Against Fallen Priest, heroes have won 41% of 87 finished games (36 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 36 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 83% of the games on this floor.