Battle chronicle

The duel begins: Alberto C. against Dark Fairy on floor 23.

With an adventurer's precision, Alberto C. takes the rival rook on C3.

Dark Fairy's edge closes the game: mate against Alberto C..

Loading…

The battle, move by move

Alberto C. captures the enemy rook: the pawn leaps from D2 to C3.

After toppling the pawn on F2, Dark Fairy threatens Alberto C.'s king.

Alberto C. claims the enemy pawn by landing on F2.

Dark Fairy's pawn falls on B2 and tears the pawn from Alberto C.

Alberto C. captures the enemy pawn: the bishop leaps from C1 to B2.

From the shadows, Backstab. Dark Fairy loses a piece to Alberto C.'s blade.

Dark Fairy's bishop advances from F3 to B7. Alberto C. claims the enemy pawn by landing on D4.

Dark Fairy sets the pawn on B4, watching every square. Without hurry or fear, Alberto C. places the knight on D2. A cruel blow: Dark Fairy's bishop captures Alberto C.'s pawn on G2.

Alberto C. claims the enemy bishop by landing on G2.

After toppling the bishop on G2, Dark Fairy threatens Alberto C.'s king.

Alberto C. slides the king across the board, from F2 to E1. Alberto C. wraps a piece in Stealth; Dark Fairy passes through the square without seeing it.

A cruel blow: Dark Fairy's queen captures Alberto C.'s rook on H1.

With a steady hand, Alberto C. brings the king to F1. Checkmate: Dark Fairy finishes Alberto C. on G1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
33 s
Moves
16
How it ended
checkmate
Captures (hero / opponent)
5 / 6
Material captured (hero / opponent)
11 / 14
First capture
move 0
Skills used
2

Floor 23 statistics

Against Dark Fairy, heroes have won 43% of 117 finished games (50 wins, 63 losses, 4 draws). Average length: 27 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (16 moves) lasted longer than 40% of the games on this floor.

More from floor 23