Battle chronicle
our hero draws pieces against Rat King. The dungeon watches in silence.
our hero answers with fury: the king leaps from C2 to B1 and captures the enemy rook.
In the end, our hero delivers checkmate and Rat King flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on G3.
With dungeon cunning, Rat King brings the knight to D4. From A1 to A4, our hero's rook swallows Rat King's knight.
Rat King's knight reaches C2 and threatens our hero's king.
our hero advances the king from E1 to D1, while rat King sets the knight on D4, watching every square. From A4 to B4, our hero's rook swallows Rat King's bishop.
From the dark, Rat King pushes the knight to C6. A clean strike: our hero's rook topples the pawn on B6.
Rat King answers by moving the knight from C6 to B4. From B6 to B4, our hero's rook swallows Rat King's knight.
With dungeon cunning, Rat King brings the pawn to F4. A clean strike: our hero's rook topples the pawn on F4.
Rat King's bishop advances from E7 to D8. Check: our hero tightens the net by bringing the rook to E4.
Rat King sets the king on F8, watching every square; then without hurry or fear, our hero places the rook on C4. From the dark, Rat King pushes the king to E7.
From C4 to C3, our hero's rook swallows Rat King's pawn.
Rat King answers by moving the rook from D7 to A7. Check: our hero tightens the net by bringing the rook to E3.
With dungeon cunning, Rat King brings the king to F8. With a steady hand, our hero brings the pawn to G4, and rat King's king advances from F8 to G8.
From E8, our hero's rook forces Rat King to defend.
our hero activates Backstab and silently removes a threat from Rat King.
Rat King sets the king on H7, watching every square. Without hurry or fear, our hero places the rook on E2; then from the dark, Rat King pushes the king to G8.
our hero's rook takes D2, leaving E2 behind, and right after that rat King answers by moving the rook from A7 to A6. our hero slides the rook across the board, from D2 to D4.
With dungeon cunning, Rat King brings the rook to A7. A clean strike: our hero's rook topples the pawn on D6.
Rat King's pawn advances from G7 to G5. From D6 to F6, our hero's rook swallows Rat King's pawn.
Rat King sets the rook on A1, watching every square. Without hurry or fear, our hero places the rook on F5, and right after that from the dark, Rat King pushes the king to G7.
By taking the pawn on G5, our hero drives Rat King into check.
Rat King answers by moving the king from G7 to F8, while our hero slides the rook across the board, from G5 to C5. With dungeon cunning, Rat King brings the king to G8, and with a steady hand, our hero brings the pawn to G5.
Rat King's rook advances from A1 to B1, while our hero advances the king from D1 to C2. Rat King sets the king on H7, watching every square.
From C2 to B1, our hero's king swallows Rat King's rook.
From the dark, Rat King pushes the king to H8. From B2, our hero's bishop forces Rat King to defend.
Rat King answers by moving the pawn from F7 to F6. By taking the pawn on F6, our hero drives Rat King into check.
With dungeon cunning, Rat King brings the king to G8, while with a steady hand, our hero brings the pawn to G6. Rat King's king advances from G8 to F8.
From G7, our hero's pawn forces Rat King to defend.
Rat King sets the king on G8, watching every square. Check: our hero tightens the net by bringing the rook to C8.
From the dark, Rat King pushes the king to F7. our hero's bishop takes B2, leaving F6 behind; then rat King answers by moving the king from F7 to G6.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat King brings the king to H5. Check: our hero tightens the net by bringing the rook to C5.
Rat King's king advances from H5 to H4, while our hero advances the rook from C5 to C7. Rat King sets the king on H5, watching every square.
Mate. our hero's rook on H7 leaves Rat King with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 52 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 0
- Material captured (hero / opponent)
- 22 / 0
- First capture
- move 0
- Skills used
- 1
Floor 10 statistics
Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 78% of the games on this floor.