Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its king from H6 to G6 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3, and right after that with dungeon cunning, Rat brings the pawn to E6. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat's king advances from E8 to E7. our hero advances the pawn from H2 to H3, and right after that rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to F6, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the knight from F6 to H7, and our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the pawn to C4.
our hero claims the enemy pawn by landing on C4.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero advances the king from E1 to D2; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H5.
Rat's pawn falls on H5 and tears the pawn from our hero.
our hero's pawn takes G6, leaving G5 behind. On B1, Rat promotes and gains a reinforcing rook.
our hero claims the enemy knight by landing on H7.
With dungeon cunning, Rat brings the rook to C1. our hero captures the enemy rook: the king leaps from D2 to C1.
Rat's pawn advances from E5 to E4. our hero's pawn crowns on H8 and becomes a queen.
Rat sets the king on E7, watching every square. our hero captures the enemy pawn: the queen leaps from H8 to H5.
From the dark, Rat pushes the pawn to E3, while our hero's queen takes F3, leaving H5 behind. Rat answers by moving the pawn from C6 to C5.
our hero captures the pawn on E3 and leaves Rat in check.
With dungeon cunning, Rat brings the king to D7. our hero claims the enemy pawn by landing on C5.
Rat's pawn advances from A5 to A4. our hero advances the queen from C5 to A5; then rat sets the king on E8, watching every square.
our hero captures the pawn on A4 and leaves Rat in check.
From the dark, Rat pushes the king to F7, and our hero's queen takes A5, leaving A4 behind. Rat answers by moving the king from F7 to G6.
our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to F5. From D7, our hero's queen forces Rat to defend.
Rat's king advances from F5 to G5. Check: our hero tightens the net by bringing the queen to F5.
Rat sets the king on H6, watching every square. our hero gives check with the queen on G6.
A cruel blow: Rat's king captures our hero's queen on G6.
our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from G6 to F6, and our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from G7 to H6.
our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to G6, and our hero's pawn takes E4, leaving E3 behind.
Rat answers by moving the king from G6 to H6, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to G5.
With a steady hand, our hero brings the pawn to E6; then rat's king advances from G5 to H5. our hero advances the pawn from E6 to E7, and right after that rat sets the king on H6, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to H7, while our hero's queen takes E5, leaving E8 behind. Rat answers by moving the king from H7 to H6, and our hero slides the queen across the board, from C8 to G8.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 11
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.