Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
Alpha Bat advances its king to H8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on H3.
Check from Alpha Bat: the knight plants itself on G2.
Without hurry or fear, our hero places the king on F2. From the dark, Alpha Bat pushes the bishop to C7.
A clean strike: our hero's pawn topples the rook on D3.
Alpha Bat's bishop reaches E3 and threatens our hero's king.
From F2 to G2, our hero's king swallows Alpha Bat's knight.
With dungeon cunning, Alpha Bat brings the bishop to D6. A clean strike: our hero's pawn topples the pawn on E4.
Alpha Bat's bishop advances from E3 to F2. From E4 to F5, our hero's pawn swallows Alpha Bat's pawn.
Alpha Bat sets the bishop on E1, watching every square; then without hurry or fear, our hero places the king on F1. From the dark, Alpha Bat pushes the bishop to C3, and right after that our hero's king takes E2, leaving F1 behind.
Alpha Bat answers by moving the bishop from C3 to B2. A clean strike: our hero's bishop topples the bishop on B2.
With dungeon cunning, Alpha Bat brings the bishop to E5. With a steady hand, our hero brings the pawn to F6. Check from Alpha Bat: the pawn plants itself on D3.
A clean strike: our hero's king topples the pawn on D3.
Alpha Bat advances to B2 and claims our bishop.
Without hurry or fear, our hero places the king on C2. From the dark, Alpha Bat pushes the bishop to C1.
A clean strike: our hero's king topples the bishop on C1.
Alpha Bat answers by moving the pawn from E7 to E6, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Alpha Bat brings the pawn to D6.
With a steady hand, our hero brings the knight to E5, while alpha Bat's king advances from E8 to F8. From E5 to F7, our hero's knight swallows Alpha Bat's pawn.
Alpha Bat sets the pawn on D5, watching every square; then without hurry or fear, our hero places the knight on D6. From the dark, Alpha Bat pushes the king to G8, and right after that our hero's knight takes C4, leaving D6 behind.
Alpha Bat moves the pawn from D5 to C4 and topples our hero's knight.
our hero slides the king across the board, from C1 to C2, while with dungeon cunning, Alpha Bat brings the king to F7. With a steady hand, our hero brings the king to C3.
Alpha Bat moves the king from F7 to F6 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on C4.
Alpha Bat sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Alpha Bat pushes the king to F4; then our hero's pawn takes H5, leaving H4 behind.
Alpha Bat answers by moving the king from F4 to G5, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Alpha Bat brings the king to F6.
With a steady hand, our hero brings the pawn to H7, while alpha Bat's king advances from F6 to G7. Promotion: on H8, our hero turns a pawn into a queen.
Alpha Bat moves the king from G7 to H8 and topples our hero's queen.
Without hurry or fear, our hero places the king on D4. From the dark, Alpha Bat pushes the king to G7, and right after that our hero's king takes E5, leaving D4 behind.
In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 55
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 20 / 16
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 62% of the games on this floor.