Battle chronicle

our hero draws pieces against Geist. The dungeon watches in silence.

our hero answers with fury: the knight leaps from F1 to E3 and captures the enemy rook.

In the end, our hero delivers checkmate and Geist flees the board.

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The battle, move by move

A clean strike: our hero's knight topples the rook on A3.

Geist gives check with the knight on G4.

Without hurry or fear, our hero places the king on F1. Geist's pawn reaches C3 and threatens our hero's king.

A clean strike: our hero's knight topples the bishop on B5.

Geist answers by moving the knight from G4 to F6. From B5 to C3, our hero's knight swallows Geist's pawn.

With dungeon cunning, Geist brings the pawn to G4. With a steady hand, our hero brings the knight to B5, while geist's pawn advances from A7 to A6.

our hero advances the knight from B5 to C3, and geist sets the king on D7, watching every square. Without hurry or fear, our hero places the rook on G1.

From the dark, Geist pushes the bishop to B8, and right after that our hero's knight takes E2, leaving C3 behind. Geist answers by moving the king from D7 to C6; then our hero slides the knight across the board, from E2 to G3.

With dungeon cunning, Geist brings the pawn to A3. With a steady hand, our hero brings the king to G2, and geist's rook advances from E5 to E3.

our hero advances the knight from G3 to F1, while geist sets the knight on H5, watching every square. From F1 to E3, our hero's knight swallows Geist's rook.

From the dark, Geist pushes the bishop to G3; then our hero's rook takes H1, leaving G1 behind. Geist answers by moving the king from C6 to D7.

From H1 to H5, our hero's rook swallows Geist's knight.

With dungeon cunning, Geist brings the king to E8. A clean strike: our hero's king topples the bishop on G3.

Geist's pawn advances from A3 to A2. our hero advances the rook from H5 to H1, and geist sets the pawn on E5, watching every square.

A clean strike: our hero's knight topples the pawn on G4.

From the dark, Geist pushes the pawn to A4. From G4 to E5, our hero's knight swallows Geist's pawn.

Geist answers by moving the king from E8 to F8; then our hero slides the knight across the board, from E5 to C4. With dungeon cunning, Geist brings the king to E8.

With a steady hand, our hero brings the rook to A1, and geist's king advances from E8 to D7. A clean strike: our hero's rook topples the pawn on A2.

Geist sets the king on C7, watching every square. From A2 to A4, our hero's rook swallows Geist's pawn.

From the dark, Geist pushes the king to C8. A clean strike: our hero's rook topples the pawn on A6.

Geist answers by moving the king from C8 to D7. our hero gives check with the knight on E5.

With dungeon cunning, Geist brings the king to C8. From C6, our hero's rook forces Geist to defend.

Geist's king advances from C8 to B7. From C6 to C5, our hero's rook swallows Geist's pawn.

Geist sets the king on A6, watching every square; then without hurry or fear, our hero places the rook on C7. From the dark, Geist pushes the pawn to E6, and right after that our hero's rook takes E7, leaving C7 behind.

Geist answers by moving the king from A6 to A5. A clean strike: our hero's rook topples the pawn on E6.

With dungeon cunning, Geist brings the king to A4. With a steady hand, our hero brings the king to F4, and geist's king advances from A4 to B3.

our hero advances the rook from E6 to C6, while geist sets the king on A3, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Geist pushes the king to A4; then our hero's king takes D4, leaving E4 behind. Geist answers by moving the king from A4 to B3, and right after that our hero slides the rook across the board, from C6 to C4.

With dungeon cunning, Geist brings the king to A2. With a steady hand, our hero brings the knight to D3, while geist's king advances from A2 to A3.

our hero advances the rook from C4 to B4, and geist sets the king on A2, watching every square. Without hurry or fear, our hero places the king on C4.

From the dark, Geist pushes the king to A1, and right after that our hero's king takes C3, leaving C4 behind. Geist answers by moving the king from A1 to A2.

our hero gives check with the knight on C1.

With dungeon cunning, Geist brings the king to A3. With a steady hand, our hero brings the rook to B8, and geist's king advances from A3 to A4.

our hero advances the king from C3 to C4, while geist sets the king on A5, watching every square. Without hurry or fear, our hero places the king on C5.

From the dark, Geist pushes the king to A6; then our hero's rook takes B4, leaving B8 behind. Geist answers by moving the king from A6 to A7, and right after that our hero slides the king across the board, from C5 to C6.

With dungeon cunning, Geist brings the king to A8. With a steady hand, our hero brings the king to C7, while geist's king advances from A8 to A7.

Mate. our hero's rook on A4 leaves Geist with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 2 s
Moves
91
How it ended
checkmate
Captures (hero / opponent)
13 / 0
Material captured (hero / opponent)
27 / 0
First capture
move 0

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 94% of the games on this floor.

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