Battle chronicle
The duel begins: our hero against Geist on floor 13.
our hero answers with fury: the queen leaps from D1 to C2 and captures the enemy rook.
Neither our hero nor Geist claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from F2 to E3.
A cruel blow: Geist's rook captures our hero's pawn on E3.
our hero advances the knight from G1 to F3, and right after that geist sets the rook on C3, watching every square. Without hurry or fear, our hero places the knight on D2.
From the dark, Geist pushes the rook to C2. our hero claims the enemy rook by landing on C2.
Geist answers by moving the bishop from D6 to C7. our hero captures the enemy pawn: the queen leaps from C2 to A4.
With dungeon cunning, Geist brings the bishop to E5. our hero captures the knight on B5 and leaves Geist in check.
In that instant, Backstab: one of Geist's pieces vanishes without a trace.
Geist's king advances from E8 to F8. our hero captures the enemy pawn: the queen leaps from B5 to C5.
Geist sets the rook on B6, watching every square. our hero claims the enemy rook by landing on B6.
From the dark, Geist pushes the pawn to C3. our hero's queen takes E6, leaving B6 behind, while geist answers by moving the pawn from A7 to A6.
our hero claims the enemy bishop by landing on E5.
With dungeon cunning, Geist brings the pawn to C2; then with a steady hand, our hero brings the knight to F3. Geist's pawn advances from A6 to A5.
our hero claims the enemy pawn by landing on G5.
Geist sets the king on G8, watching every square. our hero captures the enemy pawn: the queen leaps from E5 to E7.
From the dark, Geist pushes the king to H8. our hero claims the enemy knight by landing on A3.
Geist answers by moving the king from H8 to G8. our hero captures the enemy pawn: the queen leaps from A3 to A5.
With dungeon cunning, Geist brings the king to G7, and right after that with a steady hand, our hero brings the pawn to E4. Geist's king advances from G7 to H8; then our hero advances the pawn from E4 to E5.
Geist sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on E6, and from the dark, Geist pushes the king to H6.
our hero's pawn takes E7, leaving E6 behind, while geist answers by moving the king from H6 to G7. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Geist brings the king to F6; then with a steady hand, our hero brings the pawn to H4. Geist's king advances from F6 to G7, and right after that our hero advances the pawn from H4 to H5.
Geist sets the king on H6, watching every square. Without hurry or fear, our hero places the queen on G8.
The duel ends in a draw: our hero and Geist withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 45
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 27 / 1
- First capture
- move 0
- Skills used
- 1
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 61% of the games on this floor.