Battle chronicle
The duel begins: our hero against Swarm on floor 26.
With an adventurer's precision, our hero takes the rival bishop on F3.
Swarm's edge closes the game: mate against our hero.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from E2 to F3.
Swarm sets the rook on H5, watching every square. our hero claims the enemy knight by landing on E4.
After toppling the pawn on E4, Swarm threatens our hero's king.
our hero's king takes D1, leaving E1 behind. Swarm answers by moving the rook from E4 to B4, while our hero slides the king across the board, from D1 to E1.
Check from Swarm: the rook plants itself on E4.
With a steady hand, our hero brings the king to D1. Checkmate: Swarm finishes our hero on G4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 38 s
- Moves
- 10
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 6 / 1
- First capture
- move 0
Floor 26 statistics
Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.
This game (10 moves) lasted longer than 67% of the games on this floor.