Battle chronicle

The duel begins: our hero against Geist on floor 13.

our hero's pawn lands on A3 and defeats Geist's rook!

Checkmate! our hero topples Geist and claims victory.

Loading…

The battle, move by move

our hero captures the enemy rook: the pawn leaps from B2 to A3.

Geist's knight reaches C2 and threatens our hero's king.

our hero advances the king from E1 to D1, and right after that geist sets the rook on E3, watching every square. our hero captures the enemy rook: the pawn leaps from D2 to E3.

From the dark, Geist pushes the king to F8, while our hero's rook takes B1, leaving A1 behind. Geist answers by moving the bishop from B5 to E8, and our hero slides the rook across the board, from B1 to B2.

With dungeon cunning, Geist brings the bishop to C6. our hero claims the enemy knight by landing on C2.

Geist's bishop falls on G2 and tears the pawn from our hero.

our hero advances the rook from H1 to H2; then geist sets the bishop on H3, watching every square. our hero claims the enemy bishop by landing on H3.

From the dark, Geist pushes the bishop to E5. From H8, our hero's rook forces Geist to defend.

A cruel blow: Geist's bishop captures our hero's rook on H8.

our hero slides the pawn across the board, from E3 to E4. Stealth. our hero's trap leaves Geist confused.

With dungeon cunning, Geist brings the bishop to C3. our hero captures the enemy bishop: the rook leaps from C2 to C3.

Geist's king advances from F8 to G7. our hero claims the enemy pawn by landing on C4.

Geist sets the king on F6, watching every square. our hero captures the enemy pawn: the rook leaps from C4 to C5.

From the dark, Geist pushes the king to F7. our hero claims the enemy pawn by landing on A5.

In that instant, Backstab: one of Geist's pieces vanishes without a trace.

Geist answers by moving the king from F7 to F8. our hero captures the enemy pawn: the rook leaps from A5 to A7.

With dungeon cunning, Geist brings the pawn to E5. our hero claims the enemy pawn by landing on G5.

Geist's pawn advances from E7 to E6, while our hero advances the rook from A7 to A6. Geist sets the king on G7, watching every square.

our hero claims the enemy pawn by landing on E6.

From the dark, Geist pushes the king to G8. our hero captures the enemy pawn: the rook leaps from E6 to E5.

Geist answers by moving the king from G8 to F8. our hero slides the pawn across the board, from A3 to A4; then with dungeon cunning, Geist brings the king to F7.

With a steady hand, our hero brings the pawn to A5, and right after that geist's king advances from F7 to G7. our hero advances the pawn from A5 to A6.

Geist sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on A7. From the dark, Geist pushes the king to H7, and our hero's rook takes E6, leaving E5 behind.

Geist answers by moving the king from H7 to G8. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Geist brings the king to G7. our hero gives check with the queen on A7.

Geist's king advances from G7 to F8, while our hero advances the rook from E6 to D6. Geist sets the king on E8, watching every square.

our hero delivers the final mate from D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
12 / 2
Material captured (hero / opponent)
26 / 6
First capture
move 0
Skills used
2

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 73% of the games on this floor.

More from floor 13