Battle chronicle

our hero draws pieces against Walking Tomb. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from H2 to G3 and captures the enemy queen.

Neither our hero nor Walking Tomb claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on D3.

Walking Tomb captures the pawn on C2 and puts our hero in check.

our hero advances the king from E1 to D1. Walking Tomb moves the knight from C2 to A1 and topples our hero's rook.

Without hurry or fear, our hero places the king on C1. From the dark, Walking Tomb pushes the king to F7, and right after that our hero's pawn takes B3, leaving B2 behind.

Walking Tomb answers by moving the knight from D5 to B4; then our hero slides the king across the board, from C1 to B2. With dungeon cunning, Walking Tomb brings the king to F8.

From B2 to A1, our hero's king swallows Walking Tomb's knight.

Walking Tomb's queen advances from H7 to G6. our hero advances the pawn from A2 to A3. Walking Tomb gives check with the knight on C2.

Without hurry or fear, our hero places the king on A2. From the dark, Walking Tomb pushes the pawn to F4; then our hero's king takes B2, leaving A2 behind.

In that instant, Backstab: one of Walking Tomb's pieces vanishes without a trace.

Walking Tomb answers by moving the queen from G6 to G3. From H2 to G3, our hero's pawn swallows Walking Tomb's queen.

With dungeon cunning, Walking Tomb brings the king to E7. A clean strike: our hero's pawn topples the pawn on F4.

Walking Tomb's king advances from E7 to F7. From H1 to H6, our hero's rook swallows Walking Tomb's pawn.

Walking Tomb sets the king on G7, watching every square. Without hurry or fear, our hero places the rook on H4, and right after that from the dark, Walking Tomb pushes the pawn to F5.

our hero's rook takes H5, leaving H4 behind; then walking Tomb answers by moving the pawn from D7 to D5. A clean strike: our hero's rook topples the pawn on F5.

With dungeon cunning, Walking Tomb brings the king to G6. From F5 to D5, our hero's rook swallows Walking Tomb's pawn.

Walking Tomb's pawn advances from B6 to B5. A clean strike: our hero's rook topples the pawn on D4.

Walking Tomb sets the king on G7, watching every square. Without hurry or fear, our hero places the rook on B4; then from the dark, Walking Tomb pushes the pawn to B6.

A clean strike: our hero's rook topples the pawn on B5.

Walking Tomb answers by moving the king from G7 to H8. From B5 to B6, our hero's rook swallows Walking Tomb's pawn.

With dungeon cunning, Walking Tomb brings the king to H7, while with a steady hand, our hero brings the pawn to A4. Walking Tomb's king advances from H7 to H8, and our hero advances the pawn from A4 to A5.

Walking Tomb sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A6, and right after that from the dark, Walking Tomb pushes the king to H8.

our hero's pawn takes A7, leaving A6 behind; then walking Tomb answers by moving the king from H8 to G8. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Walking Tomb brings the king to F7, and with a steady hand, our hero brings the rook to A6. Walking Tomb's king advances from F7 to E7, while our hero advances the pawn from F4 to F5.

Walking Tomb sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on F6; then from the dark, Walking Tomb pushes the king to G6.

our hero's pawn takes B4, leaving B3 behind, and right after that walking Tomb answers by moving the king from G6 to H5. our hero slides the pawn across the board, from F6 to F7.

With dungeon cunning, Walking Tomb brings the king to G4. Promotion: on F8, our hero turns a pawn into a queen.

Walking Tomb's king advances from G4 to H4. Check: our hero tightens the net by bringing the queen to H8.

Walking Tomb sets the king on G4, watching every square. our hero gives check with the queen on G8.

From the dark, Walking Tomb pushes the king to F4. our hero's pawn takes B5, leaving B4 behind; then walking Tomb answers by moving the king from F4 to E5.

our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Walking Tomb brings the king to F5, and with a steady hand, our hero brings the pawn to B7.

Walking Tomb's king advances from F5 to F4. Promotion: on B8, our hero turns a pawn into a queen.

Walking Tomb sets the king on F5, watching every square. Without hurry or fear, our hero places the queen on H8; then from the dark, Walking Tomb pushes the king to G4.

our hero gives check with the queen on G8.

Walking Tomb answers by moving the king from G4 to F5. From H7, our hero's queen forces Walking Tomb to defend.

With dungeon cunning, Walking Tomb brings the king to G4. Check: our hero tightens the net by bringing the queen to G8.

Walking Tomb's king advances from G4 to F4, and our hero advances the queen from G8 to G6.

The duel ends in a draw: our hero and Walking Tomb withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 53 s
Moves
83
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
20 / 6
First capture
move 0
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 92% of the games on this floor.

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