Battle chronicle

The duel begins: our hero against Rat King on floor 10.

A cruel blow: Rat King's pawn captures our hero's queen on D1.

The duel ends in a draw: our hero and Rat King withdraw.

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The battle, move by move

our hero captures the enemy knight: the bishop leaps from F1 to B5.

Rat King's knight advances from A4 to C5. our hero captures the rook on D7 and leaves Rat King in check.

Rat King's king falls on D7 and tears the bishop from our hero.

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Rat King gives check with the pawn on C2.

our hero's king takes E2, leaving E1 behind. On D1, Rat King promotes and gains a reinforcing knight.

our hero captures the enemy knight: the king leaps from E2 to D1.

With dungeon cunning, Rat King brings the knight to E6. With a steady hand, our hero brings the rook to H4, and right after that rat King's bishop advances from B4 to C5.

our hero advances the rook from A1 to A7. Stealth. our hero's trap leaves Rat King confused.

Rat King sets the king on E8, watching every square.

Draw. The dungeon keeps the names of our hero and Rat King.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
57
How it ended
stalemate
Captures (hero / opponent)
4 / 2
Material captured (hero / opponent)
12 / 12
First capture
move 0
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 66% of the games on this floor.

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