Battle chronicle

our hero draws pieces against Fallen Priest. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on A1.

Fallen Priest falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's bishop topples the queen on A3.

Fallen Priest's pawn advances from D5 to D4. our hero advances the knight from G1 to H3, and fallen Priest sets the pawn on B5, watching every square.

Without hurry or fear, our hero places the rook on G1. From the dark, Fallen Priest pushes the king to D7, and right after that our hero's rook takes G7, leaving G1 behind.

Fallen Priest answers by moving the rook from F5 to G5. A clean strike: our hero's rook topples the rook on G5.

With dungeon cunning, Fallen Priest brings the bishop to B8. From G5 to E5, our hero's rook swallows Fallen Priest's knight.

Fallen Priest moves the bishop from B8 to E5 and topples our hero's rook.

A clean strike: our hero's bishop topples the pawn on C5.

Fallen Priest sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the knight on G5. From the dark, Fallen Priest pushes the pawn to F3.

A clean strike: our hero's knight topples the pawn on F3.

Fallen Priest answers by moving the pawn from A4 to A3, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Fallen Priest brings the king to C7.

With a steady hand, our hero brings the king to C1, while fallen Priest's bishop advances from E5 to F6. From F3 to D4, our hero's knight swallows Fallen Priest's pawn.

Fallen Priest sets the pawn on A2, watching every square; then without hurry or fear, our hero places the king on B2. From the dark, Fallen Priest pushes the pawn to E5.

By taking the pawn on B5, our hero drives Fallen Priest into check.

Fallen Priest answers by moving the king from C7 to C6; then our hero slides the knight across the board, from B5 to D6. Fallen Priest's pawn crowns on A1 and a hostile queen is born.

From B2 to A1, our hero's king swallows Fallen Priest's queen.

Fallen Priest's king advances from C6 to D5. By taking the pawn on C4, our hero drives Fallen Priest into check.

Fallen Priest sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the bishop on A3. From the dark, Fallen Priest pushes the bishop to H8; then our hero's pawn takes H4, leaving H2 behind.

Check from Fallen Priest: the pawn plants itself on E4.

our hero slides the king across the board, from A1 to B1, and with dungeon cunning, Fallen Priest brings the bishop to F6. With a steady hand, our hero brings the king to C1, while fallen Priest's king advances from C6 to B6.

our hero advances the pawn from H4 to H5. Check from Fallen Priest: the bishop plants itself on B2.

A clean strike: our hero's king topples the bishop on B2.

From the dark, Fallen Priest pushes the pawn to E3. From F2 to E3, our hero's pawn swallows Fallen Priest's pawn.

Fallen Priest answers by moving the king from B6 to A7; then our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Fallen Priest brings the king to B6.

With a steady hand, our hero brings the pawn to E5, and fallen Priest's pawn advances from A5 to A4. our hero advances the pawn from E5 to E6, while fallen Priest sets the king on A7, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Fallen Priest pushes the king to B8.

Promotion: on E8, our hero turns a pawn into a queen.

Fallen Priest answers by moving the king from B8 to C7, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Fallen Priest brings the king to B6.

With a steady hand, our hero brings the pawn to H7, while fallen Priest's king advances from B6 to C7. From B5, our hero's knight forces Fallen Priest to defend.

Fallen Priest sets the king on B7, watching every square. Check: our hero tightens the net by bringing the queen to D7.

From the dark, Fallen Priest pushes the king to B6. our hero gives check with the queen on C7.

Fallen Priest answers by moving the king from B6 to A6. Mate. our hero's knight on D6 leaves Fallen Priest with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 17 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
35 / 5
First capture
move 0

Floor 17 statistics

Against Fallen Priest, heroes have won 41% of 87 finished games (36 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 36 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 85% of the games on this floor.

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