Battle chronicle

A new legend is written: our hero challenges Alpha Bat on floor 8.

With an adventurer's precision, our hero takes the rival rook on A5.

Alpha Bat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on D3.

Alpha Bat's pawn advances from E4 to E3. From A8, our hero's rook forces Alpha Bat to defend.

Alpha Bat sets the knight on B8, watching every square. our hero captures the knight on B8 and leaves Alpha Bat in check.

From the dark, Alpha Bat pushes the king to D7, and our hero's rook takes H8, leaving B8 behind. Alpha Bat answers by moving the pawn from E7 to E5.

our hero claims the enemy bishop by landing on H6.

With dungeon cunning, Alpha Bat brings the rook to G5. our hero captures the enemy pawn: the knight leaps from G1 to H3.

Alpha Bat's rook advances from G5 to G3. our hero claims the enemy pawn by landing on H4.

Alpha Bat sets the rook on G8, watching every square, and without hurry or fear, our hero places the rook on H7. From the dark, Alpha Bat pushes the pawn to E2.

our hero captures the bishop on F7 and leaves Alpha Bat in check.

Alpha Bat answers by moving the king from D7 to E6, and our hero slides the rook across the board, from F7 to B7. With dungeon cunning, Alpha Bat brings the rook to H8.

With a steady hand, our hero brings the knight to F2, and right after that alpha Bat's rook advances from H8 to C8. our hero advances the bishop from C1 to D2.

From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

Alpha Bat sets the rook on H8, watching every square. Without hurry or fear, our hero places the king on D1, and from the dark, Alpha Bat pushes the pawn to E4.

our hero captures the enemy pawn: the pawn leaps from D3 to E4.

Alpha Bat answers by moving the rook from H8 to A8, and right after that our hero slides the king across the board, from D1 to E2. Alpha Bat's pawn reaches F3 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E2 to F3.

Alpha Bat's rook advances from A8 to A5, and right after that our hero advances the king from F3 to F4. Alpha Bat sets the rook on E5, watching every square.

Without hurry or fear, our hero places the knight on G4, while from the dark, Alpha Bat pushes the rook to A5. our hero claims the enemy rook by landing on A5.

Alpha Bat answers by moving the pawn from D4 to D3; then our hero slides the rook across the board, from B7 to B3. With dungeon cunning, Alpha Bat brings the king to E7.

our hero claims the enemy pawn by landing on D3.

Alpha Bat's king advances from E7 to D7. our hero gives check with the knight on F6.

Alpha Bat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on F5, and from the dark, Alpha Bat pushes the pawn to D5.

our hero's pawn takes E5, leaving E4 behind. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

Alpha Bat answers by moving the king from C6 to B7. our hero slides the pawn across the board, from E5 to E6; then with dungeon cunning, Alpha Bat brings the king to A7.

With a steady hand, our hero brings the rook to B3, and right after that alpha Bat's king advances from A7 to A8. our hero advances the pawn from E6 to E7.

Alpha Bat sets the king on A7, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Alpha Bat pushes the king to A6. From C6, our hero's queen forces Alpha Bat to defend.

Alpha Bat answers by moving the king from A6 to A7. our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 36 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
20 / 0
First capture
move 0
Skills used
2

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 67% of the games on this floor.

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