Battle chronicle

A new legend is written: our hero challenges Alpha Bat on floor 8.

A cruel blow: Alpha Bat's bishop captures our hero's rook on H3.

The duel ends in a draw: our hero and Alpha Bat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on H3.

Alpha Bat's bishop falls on H3 and tears the rook from our hero.

our hero captures the enemy bishop: the bishop leaps from F1 to H3.

Alpha Bat answers by moving the king from E8 to F7. our hero claims the enemy pawn by landing on D7.

With dungeon cunning, Alpha Bat brings the knight to D5. With a steady hand, our hero brings the pawn to B3; then alpha Bat's king advances from F7 to G7.

our hero advances the king from E1 to F1, and right after that alpha Bat sets the knight on E7, watching every square. Without hurry or fear, our hero places the king on G2.

From the dark, Alpha Bat pushes the knight to D5, while our hero's king takes H3, leaving G2 behind. Alpha Bat answers by moving the king from G7 to G6.

our hero captures the enemy pawn: the king leaps from H3 to H4.

With dungeon cunning, Alpha Bat brings the pawn to E3. our hero claims the enemy pawn by landing on E3.

Alpha Bat's knight advances from D5 to C7. our hero captures the enemy pawn: the pawn leaps from E3 to D4.

Alpha Bat sets the knight on E6, watching every square. our hero claims the enemy knight by landing on E6.

From the dark, Alpha Bat pushes the pawn to D5. our hero captures the enemy pawn: the bishop leaps from E6 to D5.

Alpha Bat answers by moving the king from G6 to H7, while our hero slides the king across the board, from H4 to G4. With dungeon cunning, Alpha Bat brings the king to H8.

our hero captures the enemy pawn: the king leaps from G4 to F4.

Alpha Bat's king advances from H8 to H7. our hero advances the pawn from A2 to A4, and right after that alpha Bat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Alpha Bat pushes the king to H7, while our hero's pawn takes A6, leaving A5 behind.

Alpha Bat answers by moving the king from H7 to H6, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Alpha Bat brings the king to H7.

With a steady hand, our hero brings the king to G5, and right after that alpha Bat's king advances from H7 to H8. our hero advances the bishop from D5 to E4; then alpha Bat sets the king on G8, watching every square.

our hero claims the enemy pawn by landing on D3.

From the dark, Alpha Bat pushes the king to F7, and our hero's bishop takes E4, leaving D3 behind. Alpha Bat answers by moving the king from F7 to G8.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Alpha Bat brings the king to G7. With a steady hand, our hero brings the queen to C6; then alpha Bat's king advances from G7 to G8.

our hero advances the king from G5 to G6, and right after that alpha Bat sets the king on H8, watching every square. Without hurry or fear, our hero places the queen on D7.

From the dark, Alpha Bat pushes the king to G8, while our hero's queen takes E7, leaving D7 behind. Alpha Bat answers by moving the king from G8 to H8, and our hero slides the bishop across the board, from E4 to D5.

Draw. The dungeon keeps the names of our hero and Alpha Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
8 min 52 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 5
First capture
move 0

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 62% of the games on this floor.

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