Battle chronicle
Nicolas C. draws pieces against Swarm. The dungeon watches in silence.
With an adventurer's precision, Nicolas C. takes the rival queen on F4.
Nicolas C. is forced to flee. Swarm holds the field.
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The battle, move by move
Nicolas C.'s pawn takes H4, leaving H2 behind. Swarm answers by moving the bishop from F3 to G4, and right after that nicolas C. slides the pawn across the board, from G2 to G3.
With dungeon cunning, Swarm brings the pawn to H5. A clean strike: Nicolas C.'s pawn topples the queen on F4.
Swarm's pawn advances from C7 to C5. From F4 to E5, Nicolas C.'s pawn swallows Swarm's pawn.
In that instant, Backstab: one of Swarm's pieces vanishes without a trace.
Check from Swarm: the rook plants itself on E4.
Without hurry or fear, Nicolas C. places the king on D2. Swarm gives check with the rook on F2.
From D2 to D3, Nicolas C.'s king swallows Swarm's pawn.
Stealth. Nicolas C.'s trap leaves Swarm confused.
Swarm answers by moving the king from E8 to F7. A clean strike: Nicolas C.'s pawn topples the knight on D6.
Check from Swarm: the rook plants itself on F3.
With a steady hand, Nicolas C. brings the king to D2. Swarm gives check with the rook on D4.
Nicolas C. advances the king from D2 to E2. Swarm's rook reaches E3 and threatens Nicolas C.'s king.
From E2 to E3, Nicolas C.'s king swallows Swarm's rook.
From the dark, Swarm pushes the pawn to E5, and right after that nicolas C.'s king takes F2, leaving E3 behind. Thanks to Stealth, Nicolas C. fools Swarm on the board.
Swarm answers by moving the king from F7 to E6, while nicolas C. slides the king across the board, from F2 to G3. With dungeon cunning, Swarm brings the bishop to D1, and with a steady hand, Nicolas C. brings the king to F2.
Swarm's bishop advances from D1 to C2. Nicolas C. advances the king from F2 to G3, and right after that swarm sets the bishop on F5, watching every square.
Without hurry or fear, Nicolas C. places the king on F3. Swarm's rook reaches D3 and threatens Nicolas C.'s king.
Nicolas C.'s king takes E2, leaving F3 behind. Swarm answers by moving the pawn from C5 to C4, and nicolas C. slides the king across the board, from E2 to F2.
Swarm gives check with the rook on D2.
With a steady hand, Nicolas C. brings the king to E3. Swarm's rook reaches D3 and threatens Nicolas C.'s king.
Nicolas C. advances the king from E3 to E2. Check from Swarm: the bishop plants itself on G4.
Without hurry or fear, Nicolas C. places the king on F2. Swarm moves the king from E6 to D6 and topples Nicolas C.'s pawn.
Nicolas C.'s king takes G2, leaving F2 behind. Swarm answers by moving the pawn from D5 to D4, while nicolas C. slides the king across the board, from G2 to F2.
With dungeon cunning, Swarm brings the pawn to C3, and with a steady hand, Nicolas C. brings the king to E1. Swarm's pawn advances from C3 to C2.
Nicolas C. is forced to flee. Swarm holds the field.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 26 s
- Moves
- 46
- How it ended
- resignation
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 19 / 1
- First capture
- move 2
- Skills used
- 3
Floor 26 statistics
Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.
This game (46 moves) lasted longer than 92% of the games on this floor.