Battle chronicle

A new legend is written: Daniel C. challenges Ghoul on floor 16.

A cruel blow: Ghoul's queen captures Daniel C.'s queen on D1.

Checkmate! Daniel C. topples Ghoul and claims victory.

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The battle, move by move

Without hurry or fear, Daniel C. places the pawn on H4. From the dark, Ghoul pushes the pawn to F5, and daniel C.'s rook takes F1, leaving H1 behind.

After toppling the queen on D1, Ghoul threatens Daniel C.'s king.

Daniel C. claims the enemy queen by landing on D1.

With dungeon cunning, Ghoul brings the knight to D8. Daniel C. captures the enemy pawn: the rook leaps from F1 to F5.

Ghoul's rook advances from A7 to A6. Daniel C. claims the enemy pawn by landing on H5.

Ghoul sets the king on E7, watching every square. Daniel C. captures the enemy pawn: the rook leaps from H5 to B5.

From the dark, Ghoul pushes the king to F6, while daniel C.'s rook takes G5, leaving B5 behind. Ghoul answers by moving the pawn from A4 to A3, and daniel C. slides the pawn across the board, from C2 to C4.

With dungeon cunning, Ghoul brings the knight to D5. Daniel C. claims the enemy knight by landing on D5.

Ghoul's pawn advances from B7 to B5. Daniel C. advances the rook from G5 to G4; then ghoul sets the king on E7, watching every square.

Without hurry or fear, Daniel C. places the pawn on H5. From the dark, Ghoul pushes the rook to B6, and daniel C.'s pawn takes H6, leaving H5 behind.

Ghoul answers by moving the knight from D8 to F7, while daniel C. slides the pawn across the board, from H6 to H7. With dungeon cunning, Ghoul brings the rook to B8.

With a steady hand, Daniel C. brings the rook to G8. Daniel C. wraps a piece in Stealth; Ghoul passes through the square without seeing it.

Ghoul's rook advances from B8 to D8. Daniel C.'s pawn crowns on H8 and becomes a queen.

Ghoul sets the knight on H6, watching every square. Daniel C. captures the enemy knight: the queen leaps from H8 to H6.

From the dark, Ghoul pushes the rook to F8.

Ghoul falls to Daniel C.'s mate. The legend grows.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 19 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
18 / 9
First capture
move 2
Skills used
1

Floor 16 statistics

Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 43% of the games on this floor.

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