Battle chronicle
The duel begins: Benjamín A. against Glade Witch on floor 28.
The battle stretches to 8 moves.
Draw. The dungeon keeps the names of Benjamín A. and Glade Witch.
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The battle, move by move
Without hurry or fear, Benjamín A. places the pawn on H3. From the dark, Glade Witch pushes the knight to E4, while benjamín A.'s pawn takes H4, leaving H3 behind.
Glade Witch answers by moving the pawn from C6 to C5, and benjamín A. slides the pawn across the board, from H4 to H5. With dungeon cunning, Glade Witch brings the knight to F2.
With a steady hand, Benjamín A. brings the pawn to H6, and right after that glade Witch's king advances from E8 to E7.
Neither Benjamín A. nor Glade Witch claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 27 s
- Moves
- 8
- How it ended
- stalemate
- Captures (hero / opponent)
- 0 / 0
- Material captured (hero / opponent)
- 0 / 0
Floor 28 statistics
Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.
This game (8 moves) lasted longer than 44% of the games on this floor.