Battle chronicle
The duel begins: our hero against Death Knight on floor 18.
With an adventurer's precision, our hero takes the rival queen on D6.
Death Knight falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes D3, leaving D2 behind. After toppling the pawn on F2, Death Knight threatens our hero's king.
our hero claims the enemy pawn by landing on F2.
Death Knight gives check with the queen on C5.
With a steady hand, our hero brings the bishop to E3. A cruel blow: Death Knight's rook captures our hero's pawn on D3.
our hero claims the enemy rook by landing on D3.
Death Knight sets the queen on B4, watching every square. our hero captures the enemy rook: the pawn leaps from B2 to C3.
From the dark, Death Knight pushes the queen to E7, while our hero's knight takes F3, leaving G1 behind. Death Knight answers by moving the pawn from G5 to G4, and our hero slides the knight across the board, from F3 to E5.
Check from Death Knight: the pawn plants itself on G3.
With a steady hand, our hero brings the king to E1, and right after that death Knight's queen advances from E7 to D6. our hero advances the bishop from E3 to F4; then death Knight sets the pawn on F6, watching every square.
Without hurry or fear, our hero places the knight on G6. In that instant, Backstab: one of Death Knight's pieces vanishes without a trace.
From the dark, Death Knight pushes the knight to F5. our hero captures the enemy queen: the bishop leaps from F4 to D6.
A cruel blow: Death Knight's knight captures our hero's bishop on D6.
our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Death Knight brings the knight to F5. our hero captures the enemy pawn: the knight leaps from G6 to H4.
A cruel blow: Death Knight's knight captures our hero's knight on H4.
our hero claims the enemy knight by landing on H4.
Death Knight sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to F3.
From the dark, Death Knight pushes the king to G8. our hero claims the enemy pawn by landing on B7.
Death Knight answers by moving the pawn from B6 to B5; then our hero slides the rook across the board, from H4 to H7. With dungeon cunning, Death Knight brings the king to F8.
our hero delivers the final mate from F7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 26 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 26 / 8
- First capture
- move 1
- Skills used
- 1
Floor 18 statistics
Against Death Knight, heroes have won 21% of 138 finished games (29 wins, 101 losses, 8 draws). Average length: 17 moves. Average game time: 1 min 2 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 80% of the games on this floor.