Battle chronicle

The duel begins: our hero against Crossbowman on floor 42.

our hero's queen lands on D6 and defeats Crossbowman's queen!

Checkmate! our hero topples Crossbowman and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

From the dark, Crossbowman pushes the queen to F6. our hero claims the enemy pawn by landing on E3.

our hero wraps a piece in Stealth; Crossbowman passes through the square without seeing it.

Crossbowman's pawn falls on C3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

With dungeon cunning, Crossbowman brings the rook to A4, and right after that with a steady hand, our hero brings the knight to D2. Crossbowman's knight advances from H6 to G4.

our hero captures the enemy pawn: the knight leaps from D2 to E4.

A cruel blow: Crossbowman's rook captures our hero's knight on E4.

Without hurry or fear, our hero places the knight on H3. Crossbowman's knight falls on C3 and tears the pawn from our hero.

our hero's queen takes D3, leaving D1 behind, while crossbowman answers by moving the bishop from D7 to C6. our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Crossbowman brings the queen to D6. our hero captures the enemy queen: the queen leaps from D3 to D6.

Crossbowman's rook advances from E4 to B4. our hero claims the enemy knight by landing on C3.

Crossbowman sets the rook on B5, watching every square. our hero gives check with the queen on B8.

In that instant, Backstab: one of Crossbowman's pieces vanishes without a trace.

From the dark, Crossbowman pushes the king to E7. From C7, our hero's queen forces Crossbowman to defend.

Crossbowman answers by moving the bishop from C6 to D7. our hero slides the knight across the board, from H3 to F4, and right after that with dungeon cunning, Crossbowman brings the king to E8.

With a steady hand, our hero brings the pawn to H3; then crossbowman's knight advances from G4 to H6. our hero advances the pawn from G2 to G4.

Crossbowman sets the knight on G8, watching every square. Check: our hero tightens the net by bringing the queen to E5.

From the dark, Crossbowman pushes the bishop to E6. our hero gives check with the queen on H8.

In that instant, Backstab: one of Crossbowman's pieces vanishes without a trace.

Crossbowman answers by moving the king from E8 to D7; then our hero slides the bishop across the board, from F1 to G2. With dungeon cunning, Crossbowman brings the rook to A5.

our hero captures the enemy rook: the bishop leaps from C3 to A5.

Crossbowman's bishop advances from E6 to D5. our hero claims the enemy bishop by landing on D5.

Crossbowman sets the pawn on F5, watching every square. From G7, our hero's queen forces Crossbowman to defend.

From the dark, Crossbowman pushes the king to E6. Check: our hero tightens the net by bringing the queen to F6.

Crossbowman answers by moving the king from E6 to D7. our hero gives check with the queen on E7.

With dungeon cunning, Crossbowman brings the king to C8. Mate. our hero's queen on C7 leaves Crossbowman with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 52 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
24 / 5
First capture
move 0
Skills used
3

Floor 42 statistics

Against Crossbowman, heroes have won 32% of 34 finished games (11 wins, 19 losses, 4 draws). Average length: 30 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 82% of the games on this floor.

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