Battle chronicle

The duel begins: our hero against Alpha Bat on floor 8.

our hero's bishop lands on H3 and defeats Alpha Bat's rook!

Checkmate! our hero topples Alpha Bat and claims victory.

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The battle, move by move

our hero advances the queen from D1 to A4; then alpha Bat sets the pawn on H2, watching every square. Without hurry or fear, our hero places the knight on H3.

From the dark, Alpha Bat pushes the rook to H8. our hero captures the enemy pawn: the queen leaps from A4 to D4.

our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat answers by moving the pawn from E7 to E5. our hero claims the enemy bishop by landing on D6.

With dungeon cunning, Alpha Bat brings the king to D8. our hero gives check with the queen on F6.

Alpha Bat's king advances from D8 to C8. our hero claims the enemy pawn by landing on F7.

Alpha Bat sets the king on B8, watching every square. our hero captures the enemy pawn: the queen leaps from F7 to F5.

A cruel blow: Alpha Bat's rook captures our hero's knight on H3.

our hero claims the enemy rook by landing on H3.

Alpha Bat answers by moving the pawn from D7 to D6; then our hero slides the queen across the board, from F5 to E6. our hero activates Backstab and silently removes a threat from Alpha Bat.

With dungeon cunning, Alpha Bat brings the bishop to G3. our hero claims the enemy bishop by landing on G3.

Alpha Bat's king advances from B8 to B7. our hero captures the enemy pawn: the queen leaps from E6 to E5.

Alpha Bat sets the king on A6, watching every square. our hero claims the enemy pawn by landing on E4.

From the dark, Alpha Bat pushes the king to A5. our hero captures the enemy pawn: the rook leaps from H1 to H2.

Alpha Bat answers by moving the king from A5 to B5. our hero gives check with the rook on B2.

With dungeon cunning, Alpha Bat brings the king to A6. From C6, our hero's queen forces Alpha Bat to defend.

Alpha Bat's king advances from A6 to A7. our hero delivers the final mate from A4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 34 s
Moves
31
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
17 / 3
First capture
move 2
Skills used
2

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 36% of the games on this floor.

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