Battle chronicle
our hero draws pieces against Skeleton. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from C3 to B4 and captures the enemy rook.
In the end, our hero delivers checkmate and Skeleton flees the board.
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The battle, move by move
our hero slides the pawn across the board, from C2 to C3, while with dungeon cunning, Skeleton brings the pawn to C4. From C3 to B4, our hero's pawn swallows Skeleton's rook.
Skeleton moves the knight from A6 to B4 and topples our hero's pawn.
our hero advances the pawn from A2 to A3, while skeleton sets the king on D7, watching every square. From A3 to B4, our hero's pawn swallows Skeleton's knight.
From the dark, Skeleton pushes the pawn to A4. A clean strike: our hero's rook topples the pawn on A4.
Skeleton answers by moving the king from D7 to D6, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Skeleton brings the king to E6.
With a steady hand, our hero brings the rook to A7, while skeleton's king advances from E6 to E7. By taking the pawn on C7, our hero drives Skeleton into check.
Skeleton sets the king on D6, watching every square. A clean strike: our hero's rook topples the pawn on G7.
From the dark, Skeleton pushes the king to D5. From G7 to G6, our hero's rook swallows Skeleton's pawn.
Skeleton answers by moving the pawn from F6 to F5; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Skeleton brings the pawn to C5.
From D4 to C5, our hero's pawn swallows Skeleton's pawn.
Skeleton's king advances from D5 to E4. our hero advances the pawn from C5 to C6, while skeleton sets the king on D5, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Skeleton pushes the pawn to F4.
Promotion: on C8, our hero turns a pawn into a queen.
Skeleton answers by moving the king from D5 to E4. From E8, our hero's queen forces Skeleton to defend.
With dungeon cunning, Skeleton brings the king to F5. Check: our hero tightens the net by bringing the rook to G5.
Skeleton's king advances from F5 to F6. our hero gives check with the queen on G6.
Skeleton sets the king on E7, watching every square. From E5, our hero's rook forces Skeleton to defend.
From the dark, Skeleton pushes the king to F8, and right after that our hero's queen takes H7, leaving G6 behind. Skeleton answers by moving the pawn from C4 to C3.
our hero gives check with the queen on E7.
With dungeon cunning, Skeleton brings the king to G8. From G5, our hero's rook forces Skeleton to defend.
Skeleton's king advances from G8 to H8. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 1
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 60% of the games on this floor.