Battle chronicle
The duel begins: our hero against Skeleton on floor 11.
A cruel blow: Skeleton's king captures our hero's queen on F6.
The duel ends in a draw: our hero and Skeleton withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Skeleton sets the knight on D5, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Skeleton pushes the king to E7, and our hero's pawn takes B3, leaving B2 behind. Skeleton answers by moving the rook from G6 to H6, while our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Skeleton brings the king to F7. With a steady hand, our hero brings the pawn to G4.
A cruel blow: Skeleton's rook captures our hero's pawn on H4.
our hero advances the pawn from F2 to F4. Skeleton's bishop falls on F4 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on E4. Skeleton's bishop reaches G3 and threatens our hero's king.
our hero's king takes D2, leaving E1 behind. Skeleton answers by moving the king from F7 to G6. our hero captures the enemy knight: the pawn leaps from E4 to D5.
Skeleton gives check with the bishop on F4.
With a steady hand, our hero brings the king to D1, and right after that skeleton's rook advances from E6 to E4. our hero captures the enemy pawn: the pawn leaps from D5 to C6.
In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.
Skeleton sets the rook on E8, watching every square. Without hurry or fear, our hero places the pawn on C7. Skeleton's bishop falls on C7 and tears the pawn from our hero.
our hero's king takes C2, leaving D1 behind. Skeleton's rook reaches H2 and threatens our hero's king.
our hero slides the king across the board, from C2 to D1. With dungeon cunning, Skeleton brings the bishop to E5; then with a steady hand, our hero brings the king to E1.
Skeleton gives check with the bishop on G3.
our hero advances the king from E1 to F1, and skeleton sets the bishop on B8, watching every square. Without hurry or fear, our hero places the king on G1, while from the dark, Skeleton pushes the rook to F2.
our hero claims the enemy rook by landing on F2.
Skeleton answers by moving the knight from A6 to C7; then our hero slides the king across the board, from F2 to F3. With dungeon cunning, Skeleton brings the knight to D5, and right after that with a steady hand, our hero brings the king to F2.
Skeleton's knight advances from D5 to E7; then our hero advances the king from F2 to E3. Skeleton sets the king on G5, watching every square.
Without hurry or fear, our hero places the king on D3, and from the dark, Skeleton pushes the bishop to E5. our hero's king takes C4, leaving D3 behind.
Check from Skeleton: the rook plants itself on C8.
our hero slides the king across the board, from C4 to B5. Skeleton's bishop falls on A1 and tears the rook from our hero.
our hero captures the enemy pawn: the king leaps from B5 to A5.
Skeleton's rook advances from C8 to F8. our hero claims the enemy pawn by landing on B4.
Check from Skeleton: the bishop plants itself on C3.
our hero captures the enemy bishop: the king leaps from B4 to C3.
From the dark, Skeleton pushes the rook to A8. our hero's pawn takes A5, leaving A4 behind, and skeleton answers by moving the king from G5 to H4.
our hero slides the king across the board, from C3 to D4. With dungeon cunning, Skeleton brings the king to G3, and right after that with a steady hand, our hero brings the king to C5.
After toppling the pawn on A5, Skeleton threatens our hero's king.
our hero advances the king from C5 to B6, while skeleton sets the pawn on G6, watching every square. our hero claims the enemy rook by landing on A5.
From the dark, Skeleton pushes the king to H2. our hero's pawn takes B4, leaving B3 behind, while skeleton answers by moving the king from H2 to H3.
our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Skeleton brings the pawn to F5.
our hero captures the enemy pawn: the pawn leaps from G4 to F5.
A cruel blow: Skeleton's pawn captures our hero's pawn on F5.
our hero advances the pawn from B5 to B6, and skeleton sets the king on G4, watching every square. Without hurry or fear, our hero places the pawn on B7.
Skeleton's knight reaches C6 and threatens our hero's king.
our hero's king takes B6, leaving A5 behind, and skeleton answers by moving the knight from C6 to B8. our hero slides the king across the board, from B6 to A7.
With dungeon cunning, Skeleton brings the knight to A6. our hero claims the enemy knight by landing on A6.
Skeleton's pawn advances from F5 to F4. our hero's pawn crowns on B8 and becomes a queen.
Skeleton sets the king on F5, watching every square. Without hurry or fear, our hero places the queen on C7, and from the dark, Skeleton pushes the pawn to F3.
our hero's queen takes C6, leaving C7 behind, while skeleton answers by moving the pawn from F3 to F2. our hero slides the queen across the board, from C6 to G2.
In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.
With dungeon cunning, Skeleton brings the king to F4. With a steady hand, our hero brings the queen to G8, and right after that skeleton's king advances from F4 to E3.
Check: our hero tightens the net by bringing the queen to E6.
Skeleton sets the king on F3, watching every square. our hero gives check with the queen on F6.
From the dark, Skeleton pushes the king to E3. From E6, our hero's queen forces Skeleton to defend.
Skeleton answers by moving the king from E3 to F4. our hero slides the king across the board, from A6 to B7, and right after that with dungeon cunning, Skeleton brings the king to G5.
With a steady hand, our hero brings the king to C8; then skeleton's king advances from G5 to H4. our hero advances the queen from E6 to F5.
Skeleton sets the king on G3, watching every square, and without hurry or fear, our hero places the queen on F1. From the dark, Skeleton pushes the king to H4, while our hero's queen takes F3, leaving F1 behind.
Skeleton answers by moving the king from H4 to G5. From F6, our hero's queen forces Skeleton to defend.
Skeleton's king falls on F6 and tears the queen from our hero.
Draw. The dungeon keeps the names of our hero and Skeleton.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 1 s
- Moves
- 108
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 7
- Material captured (hero / opponent)
- 25 / 19
- First capture
- move 0
- Skills used
- 2
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (108 moves) lasted longer than 97% of the games on this floor.