Battle chronicle
The duel begins: our hero against Swarm on floor 26.
A cruel blow: Swarm's bishop captures our hero's rook on H1.
our hero falls to Swarm's mate. The dungeon does not forgive.
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The battle, move by move
With a steady hand, our hero brings the rook to D1. Swarm's pawn reaches D2 and threatens our hero's king.
our hero claims the enemy pawn by landing on D2.
Swarm's bishop falls on H1 and tears the rook from our hero.
Without hurry or fear, our hero places the rook on D1. From the dark, Swarm pushes the pawn to D4, while our hero's pawn takes A3, leaving A2 behind.
Swarm's edge falls on H4 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 30 s
- Moves
- 8
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 1
- Material captured (hero / opponent)
- 1 / 5
- First capture
- move 1
Floor 26 statistics
Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.
This game (8 moves) lasted longer than 64% of the games on this floor.