Battle chronicle
In the depths of Crypt, our hero faces Death Knight.
With an adventurer's precision, our hero takes the rival queen on C4.
Death Knight falls to our hero's mate. The legend grows.
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The battle, move by move
From F1 to C4, our hero's bishop swallows Death Knight's queen.
Death Knight sets the rook on F5, watching every square; then without hurry or fear, our hero places the bishop on E2. From the dark, Death Knight pushes the pawn to G4.
From F2 to E3, our hero's pawn swallows Death Knight's pawn.
Death Knight answers by moving the king from E8 to E7; then our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Death Knight brings the rook to A5.
With a steady hand, our hero brings the rook to G1, and death Knight's rook advances from A5 to G5. our hero advances the pawn from A2 to A4, while death Knight sets the rook on E3, watching every square.
Without hurry or fear, our hero places the rook on C1. From the dark, Death Knight pushes the rook to C5; then our hero's rook takes D1, leaving C1 behind.
Death Knight answers by moving the knight from G7 to E8. From G1 to G4, our hero's rook swallows Death Knight's pawn.
With dungeon cunning, Death Knight brings the rook to C2. A clean strike: our hero's rook topples the pawn on H4.
Death Knight's knight advances from E8 to D6. our hero advances the king from E1 to F2. Death Knight moves the rook from E3 to E4 and topples our hero's pawn.
A clean strike: our hero's rook topples the rook on E4.
Death Knight captures the rook on E4 and puts our hero in check.
our hero's king takes E3, leaving F2 behind. Death Knight answers by moving the knight from E4 to C5; then our hero slides the bishop across the board, from E2 to D3.
With dungeon cunning, Death Knight brings the rook to G2. With a steady hand, our hero brings the rook to H1, and death Knight's pawn advances from F7 to F6.
our hero advances the king from E3 to F3, while death Knight sets the king on F8, watching every square. From F3 to G2, our hero's king swallows Death Knight's rook.
From the dark, Death Knight pushes the knight to B3; then our hero's pawn takes H4, leaving H2 behind. Death Knight answers by moving the knight from B3 to C5, and right after that our hero slides the pawn across the board, from H4 to H5.
Death Knight moves the knight from C5 to D3 and topples our hero's bishop.
With a steady hand, our hero brings the pawn to H6, while death Knight's king advances from F8 to G8. Check: our hero tightens the net by bringing the pawn to H7.
Death Knight sets the king on G7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Death Knight pushes the king to F7. From H7, our hero's queen forces Death Knight to defend.
Death Knight answers by moving the king from F7 to E8; then our hero slides the rook across the board, from H1 to H6. With dungeon cunning, Death Knight brings the knight to B4.
From H6 to F6, our hero's rook swallows Death Knight's pawn.
Death Knight's knight advances from B4 to D3. By taking the pawn on E6, our hero drives Death Knight into check.
Death Knight sets the king on F8, watching every square. From H7 to B7, our hero's queen swallows Death Knight's pawn.
Death Knight's knight reaches F4 and threatens our hero's king.
our hero's king takes F3, leaving G2 behind. In that instant, Backstab: one of Death Knight's pieces vanishes without a trace.
Death Knight answers by moving the king from F8 to G8. From B7 to A7, our hero's queen swallows Death Knight's pawn.
With dungeon cunning, Death Knight brings the king to F8. A clean strike: our hero's queen topples the pawn on B6.
Death Knight's king advances from F8 to G7, and our hero advances the rook from E6 to C6. Death Knight sets the king on H7, watching every square.
From C7, our hero's rook forces Death Knight to defend.
From the dark, Death Knight pushes the king to G8. our hero delivers the final mate from B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 38 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 27 / 9
- First capture
- move 0
- Skills used
- 1
Floor 18 statistics
Against Death Knight, heroes have won 21% of 137 finished games (29 wins, 100 losses, 8 draws). Average length: 17 moves. Average game time: 1 min 2 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 94% of the games on this floor.