Battle chronicle
The duel begins: Nicolas C. against Walking Tomb on floor 14.
With an adventurer's precision, Nicolas C. takes the rival queen on G5.
Walking Tomb falls to Nicolas C.'s mate. The legend grows.
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The battle, move by move
Nicolas C. captures the enemy knight: the pawn leaps from B2 to A3.
With dungeon cunning, Walking Tomb brings the king to D8. Nicolas C. claims the enemy pawn by landing on C3.
Walking Tomb's bishop advances from B6 to A5. Nicolas C. advances the bishop from C1 to D2.
A cruel blow: Walking Tomb's pawn captures Nicolas C.'s pawn on C2.
Nicolas C. claims the enemy pawn by landing on C2.
From the dark, Walking Tomb pushes the pawn to H5. Nicolas C. captures the enemy pawn: the pawn leaps from C3 to D4.
After toppling the bishop on D2, Walking Tomb threatens Nicolas C.'s king.
Nicolas C. claims the enemy bishop by landing on D2.
With dungeon cunning, Walking Tomb brings the king to E7. With a steady hand, Nicolas C. brings the knight to C3; then walking Tomb's king advances from E7 to D8.
Nicolas C. advances the pawn from E2 to E3, and right after that walking Tomb sets the pawn on F4, watching every square. Nicolas C. captures the enemy pawn: the pawn leaps from E3 to F4.
From the dark, Walking Tomb pushes the pawn to H4, while nicolas C.'s bishop takes D3, leaving F1 behind. Walking Tomb answers by moving the queen from H7 to H5, and nicolas C. slides the pawn across the board, from H2 to H3.
With dungeon cunning, Walking Tomb brings the king to C8. With a steady hand, Nicolas C. brings the bishop to B5, and right after that walking Tomb's queen advances from H5 to G5.
Nicolas C. captures the enemy queen: the pawn leaps from F4 to G5.
Walking Tomb sets the king on C7, watching every square. Nicolas C. claims the enemy pawn by landing on F6.
From the dark, Walking Tomb pushes the knight to E5. Nicolas C. captures the enemy knight: the pawn leaps from D4 to E5.
Stealth. Nicolas C.'s trap leaves Walking Tomb confused.
Walking Tomb answers by moving the king from C7 to C8.
In the end, Nicolas C. delivers checkmate and Walking Tomb flees the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 23 / 4
- First capture
- move 0
- Skills used
- 1
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 60% of the games on this floor.