Battle chronicle

A new legend is written: our hero challenges Alpha Bat on floor 8.

our hero answers with fury: the queen leaps from F1 to G1 and captures the enemy queen.

Neither our hero nor Alpha Bat claims victory. A draw on the board.

Loading…

The battle, move by move

Without hurry or fear, our hero places the rook on G1. From the dark, Alpha Bat pushes the pawn to E6. Check: our hero tightens the net by bringing the rook to G8.

Alpha Bat answers by moving the bishop from D6 to F8, while our hero slides the rook across the board, from G8 to G4. Alpha Bat's rook falls on G4 and tears the rook from our hero.

With a steady hand, our hero brings the king to F2; then alpha Bat's rook advances from G4 to G6. our hero claims the enemy pawn by landing on H3.

Alpha Bat sets the bishop on E5, watching every square. our hero captures the enemy pawn: the bishop leaps from H3 to F5.

From the dark, Alpha Bat pushes the bishop to E7. our hero claims the enemy pawn by landing on E4.

our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat answers by moving the bishop from E5 to B2. our hero captures the enemy pawn: the bishop leaps from E4 to D3.

With dungeon cunning, Alpha Bat brings the bishop to E5. our hero claims the enemy rook by landing on G6.

Check from Alpha Bat: the bishop plants itself on D4.

our hero advances the king from F2 to E2. A cruel blow: Alpha Bat's pawn captures our hero's bishop on G6.

Without hurry or fear, our hero places the king on D3, and from the dark, Alpha Bat pushes the bishop to A1. our hero's king takes C2, leaving D3 behind, while alpha Bat answers by moving the king from E8 to D8.

our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Alpha Bat brings the pawn to G5; then with a steady hand, our hero brings the pawn to H4.

Alpha Bat's pawn advances from G5 to G4, and right after that our hero advances the pawn from H4 to H5. Alpha Bat sets the pawn on G3, watching every square.

Without hurry or fear, our hero places the pawn on H6, while from the dark, Alpha Bat pushes the bishop to F8. our hero's pawn takes H7, leaving H6 behind, and alpha Bat answers by moving the pawn from G3 to G2.

our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Alpha Bat brings the pawn to D5. our hero captures the bishop on F8 and leaves Alpha Bat in check.

Alpha Bat's king advances from D8 to C7; then our hero advances the queen from F8 to F1. On G1, Alpha Bat promotes and gains a reinforcing queen.

our hero claims the enemy queen by landing on G1.

From the dark, Alpha Bat pushes the bishop to C3. our hero captures the enemy bishop: the king leaps from C2 to C3.

Alpha Bat answers by moving the king from C7 to C8, and right after that our hero slides the queen across the board, from G1 to G4. With dungeon cunning, Alpha Bat brings the king to B8; then with a steady hand, our hero brings the queen to G5.

Alpha Bat's king advances from B8 to B7. our hero captures the pawn on D5 and leaves Alpha Bat in check.

Alpha Bat's pawn falls on D5 and tears the queen from our hero.

Without hurry or fear, our hero places the king on D3, while from the dark, Alpha Bat pushes the king to B8. our hero's king takes E3, leaving D3 behind, and alpha Bat answers by moving the king from B8 to B7.

our hero slides the king across the board, from E3 to F3. With dungeon cunning, Alpha Bat brings the king to B6, and right after that with a steady hand, our hero brings the king to F4.

Alpha Bat's king advances from B6 to A6; then our hero advances the king from F4 to E5. In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

Alpha Bat sets the king on B5, watching every square, and without hurry or fear, our hero places the pawn on D5. From the dark, Alpha Bat pushes the king to C5, while our hero's pawn takes D6, leaving D5 behind.

Alpha Bat answers by moving the king from C5 to C6. our hero slides the pawn across the board, from D6 to D7.

Alpha Bat's king falls on D7 and tears the pawn from our hero.

The duel ends in a draw: our hero and Alpha Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 40 s
Moves
66
How it ended
draw
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
25 / 18
First capture
move 3
Skills used
2

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (66 moves) lasted longer than 72% of the games on this floor.

More from floor 8