Battle chronicle

The duel begins: our hero against Alpha Bat on floor 8.

A cruel blow: Alpha Bat's pawn captures our hero's knight on C3.

our hero falls to Alpha Bat's mate. The dungeon does not forgive.

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The battle, move by move

With a steady hand, our hero brings the knight to C3. A cruel blow: Alpha Bat's pawn captures our hero's pawn on C2.

our hero claims the enemy pawn by landing on H3.

On C1, Alpha Bat promotes and gains a reinforcing rook.

Without hurry or fear, our hero places the king on E2. A cruel blow: Alpha Bat's pawn captures our hero's knight on C3.

our hero claims the enemy pawn by landing on C3.

Alpha Bat's bishop reaches H5 and threatens our hero's king.

our hero slides the king across the board, from E2 to D2. Check from Alpha Bat: the pawn plants itself on F3.

With a steady hand, our hero brings the knight to F4. Checkmate: Alpha Bat finishes our hero on F4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
33 s
Moves
12
How it ended
checkmate
Captures (hero / opponent)
2 / 3
Material captured (hero / opponent)
2 / 7
First capture
move 1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (12 moves) lasted longer than 17% of the games on this floor.

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