Battle chronicle

A new legend is written: our hero challenges Walking Tomb on floor 14.

our hero answers with fury: the rook leaps from F5 to F4 and captures the enemy knight.

In the end, our hero delivers checkmate and Walking Tomb flees the board.

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The battle, move by move

our hero claims the enemy knight by landing on A3.

Walking Tomb answers by moving the bishop from H7 to G6. our hero captures the enemy pawn: the rook leaps from H1 to H6.

With dungeon cunning, Walking Tomb brings the king to F8. our hero claims the enemy bishop by landing on G6.

Walking Tomb's knight advances from D5 to F4. our hero captures the pawn on F6 and leaves Walking Tomb in check.

Walking Tomb sets the king on E8, watching every square. our hero claims the enemy pawn by landing on F5.

From the dark, Walking Tomb pushes the king to E7. our hero captures the enemy knight: the rook leaps from F5 to F4.

Walking Tomb answers by moving the king from E7 to E6. our hero claims the enemy pawn by landing on D4.

our hero activates Backstab and silently removes a threat from Walking Tomb.

With dungeon cunning, Walking Tomb brings the king to F6. our hero captures the enemy pawn: the rook leaps from D4 to D7.

Walking Tomb's king advances from F6 to G5. our hero claims the enemy pawn by landing on B7.

Walking Tomb sets the king on F5, watching every square. our hero captures the enemy pawn: the rook leaps from B7 to B6.

From the dark, Walking Tomb pushes the king to F4. Check: our hero tightens the net by bringing the rook to B4.

Walking Tomb answers by moving the king from F4 to F5. our hero gives check with the rook on A5.

With dungeon cunning, Walking Tomb brings the king to E6. From B6, our hero's rook forces Walking Tomb to defend.

Walking Tomb's king advances from E6 to D7. Check: our hero tightens the net by bringing the rook to A7.

Walking Tomb sets the king on E8, watching every square. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
34 s
Moves
29
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (29 moves) lasted longer than 45% of the games on this floor.

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