Battle chronicle

The duel begins: our hero against Walking Tomb on floor 14.

Walking Tomb advances its queen to A1 and claims our rook.

Walking Tomb falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero captures the enemy pawn: the rook leaps from H1 to H6.

Check from Walking Tomb: the knight plants itself on F3.

our hero claims the enemy knight by landing on F3.

Walking Tomb sets the king on F8, watching every square. our hero captures the enemy pawn: the pawn leaps from E2 to D3.

Walking Tomb's queen reaches G1 and threatens our hero's king.

our hero's king takes E2, leaving E1 behind. Walking Tomb answers by moving the knight from F6 to E8, and our hero slides the knight across the board, from B1 to C3.

With dungeon cunning, Walking Tomb brings the queen to G7. With a steady hand, our hero brings the rook to B6. From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.

Walking Tomb's pawn advances from D5 to D4; then our hero advances the knight from C3 to B5. Walking Tomb sets the queen on G8, watching every square.

Without hurry or fear, our hero places the knight on D6, and from the dark, Walking Tomb pushes the queen to G6. our hero's pawn takes C3, leaving C2 behind, while walking Tomb answers by moving the pawn from F5 to F4.

our hero claims the enemy pawn by landing on D4.

With dungeon cunning, Walking Tomb brings the queen to G3; then with a steady hand, our hero brings the pawn to D5. Thanks to Stealth, our hero fools Walking Tomb on the board.

Walking Tomb gives check with the queen on G2.

our hero advances the king from E2 to D1. Walking Tomb's queen reaches G1 and threatens our hero's king.

Without hurry or fear, our hero places the king on C2. A cruel blow: Walking Tomb's queen captures our hero's rook on A1.

our hero's rook takes B1, leaving B6 behind. our hero activates Backstab and silently removes a threat from Walking Tomb.

Walking Tomb answers by moving the pawn from F7 to F6, and right after that our hero slides the rook across the board, from B1 to B8. With dungeon cunning, Walking Tomb brings the pawn to H5.

our hero claims the enemy knight by landing on E8.

Walking Tomb's king advances from F8 to E7.

In the end, our hero delivers checkmate and Walking Tomb flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 58 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
9 / 5
First capture
move 0
Skills used
3

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 78% of the games on this floor.

More from floor 14