Battle chronicle
The duel begins: our hero against Ghoul on floor 16.
our hero answers with fury: the rook leaps from H1 to H2 and captures the enemy queen.
Neither our hero nor Ghoul claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on G3. From the dark, Ghoul pushes the knight to D8, while our hero's pawn takes G4, leaving G3 behind.
Ghoul's queen falls on H2 and tears the pawn from our hero.
our hero captures the enemy queen: the rook leaps from H1 to H2.
With dungeon cunning, Ghoul brings the king to F8. From H8, our hero's rook forces Ghoul to defend.
Ghoul's king advances from F8 to G7. our hero captures the enemy knight: the rook leaps from H8 to D8.
Ghoul sets the rook on A8, watching every square. our hero claims the enemy rook by landing on A8.
From the dark, Ghoul pushes the knight to C4. our hero captures the enemy pawn: the rook leaps from A8 to A4.
A cruel blow: Ghoul's pawn captures our hero's rook on A4.
our hero slides the pawn across the board, from A2 to A3, and right after that with dungeon cunning, Ghoul brings the pawn to D5. With a steady hand, our hero brings the pawn to D3; then ghoul's king advances from G7 to G6.
our hero claims the enemy knight by landing on C4.
Ghoul sets the king on H7, watching every square. our hero captures the enemy pawn: the pawn leaps from C4 to D5.
A cruel blow: Ghoul's pawn captures our hero's pawn on D5.
our hero claims the enemy pawn by landing on D5.
Ghoul answers by moving the king from H7 to G7. our hero captures the pawn on D7 and leaves Ghoul in check.
With dungeon cunning, Ghoul brings the king to G8. our hero claims the enemy pawn by landing on B7.
Ghoul's king advances from G8 to H8. our hero captures the enemy pawn: the queen leaps from B7 to B6.
Ghoul sets the king on G7, watching every square, while without hurry or fear, our hero places the queen on A6. From the dark, Ghoul pushes the king to H8.
our hero captures the enemy pawn: the queen leaps from A6 to A4.
Ghoul answers by moving the king from H8 to G8. our hero gives check with the queen on B3.
With dungeon cunning, Ghoul brings the king to G7. With a steady hand, our hero brings the pawn to A4; then ghoul's king advances from G7 to H7.
our hero advances the pawn from A4 to A5, and right after that ghoul sets the king on G7, watching every square. Without hurry or fear, our hero places the queen on B8.
From the dark, Ghoul pushes the king to F6, while our hero's queen takes E8, leaving B8 behind. Ghoul answers by moving the king from F6 to G7, and our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Ghoul brings the king to H7. With a steady hand, our hero brings the queen to F8, and right after that ghoul's king advances from H7 to G6.
our hero advances the pawn from A6 to A7; then ghoul sets the king on H7, watching every square. our hero's pawn crowns on A8 and becomes a queen.
From the dark, Ghoul pushes the king to G6, and our hero's rook takes A7, leaving A1 behind.
The duel ends in a draw: our hero and Ghoul withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 5 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 27 / 7
- First capture
- move 2
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 70% of the games on this floor.