Battle chronicle

A new legend is written: our hero challenges Geist on floor 13.

our hero's king lands on C1 and defeats Geist's rook!

The duel ends in a draw: our hero and Geist withdraw.

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The battle, move by move

our hero claims the enemy bishop by landing on A3.

Geist's rook reaches C1 and threatens our hero's king.

With a steady hand, our hero brings the king to D2; then geist's pawn advances from C7 to C6. our hero claims the enemy rook by landing on C1.

Geist gives check with the pawn on B2.

Without hurry or fear, our hero places the king on B1. From the dark, Geist pushes the pawn to E5, while our hero's knight takes C4, leaving A3 behind.

Geist answers by moving the knight from A4 to C5. our hero captures the pawn on D6 and leaves Geist in check.

With dungeon cunning, Geist brings the king to E7. With a steady hand, our hero brings the knight to C4. After toppling the bishop on F1, Geist threatens our hero's king.

our hero captures the enemy rook: the rook leaps from H1 to F1.

Geist sets the king on E6, watching every square. our hero claims the enemy pawn by landing on B2.

From the dark, Geist pushes the king to D5, and our hero's knight takes D3, leaving B2 behind. Geist answers by moving the bishop from G4 to H5, while our hero slides the knight across the board, from D3 to F2.

With dungeon cunning, Geist brings the bishop to G4. our hero captures the enemy bishop: the knight leaps from F2 to G4.

A cruel blow: Geist's knight captures our hero's knight on G4.

our hero advances the rook from F1 to G1, and right after that geist sets the pawn on D3, watching every square. our hero captures the enemy knight: the rook leaps from G1 to G4.

From the dark, Geist pushes the knight to B7, while our hero's rook takes G3, leaving G4 behind. Geist answers by moving the king from D5 to C4, and our hero slides the king across the board, from B1 to C1.

With dungeon cunning, Geist brings the knight to D6. With a steady hand, our hero brings the king to D2. Check from Geist: the knight plants itself on E4.

our hero advances the king from D2 to E3. our hero activates Backstab and silently removes a threat from Geist.

Geist sets the pawn on D5, watching every square. Without hurry or fear, our hero places the king on D2, and from the dark, Geist pushes the pawn to E4.

our hero's rook takes H3, leaving G3 behind, while geist answers by moving the pawn from A7 to A6. our hero claims the enemy pawn by landing on H7.

With dungeon cunning, Geist brings the pawn to C5; then with a steady hand, our hero brings the rook to A7. Stealth. our hero's trap leaves Geist confused.

From the shadows, Backstab. Geist loses a piece to our hero's blade.

Geist's pawn reaches E3 and threatens our hero's king.

our hero claims the enemy pawn by landing on E3.

Geist sets the king on C3, watching every square.

Draw. The dungeon keeps the names of our hero and Geist.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 13 s
Moves
153
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
23 / 6
First capture
move 0
Skills used
3

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (153 moves) lasted longer than 99% of the games on this floor.

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