Battle chronicle
In the depths of Crypt, our hero faces Skeleton.
Skeleton moves its knight from D5 to E7 and topples our hero's queen!
Neither our hero nor Skeleton claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the knight on E2. Skeleton moves the bishop from F4 to C1 and topples our hero's bishop.
A clean strike: our hero's knight topples the bishop on C1.
Skeleton answers by moving the rook from F6 to F5, and right after that our hero slides the king across the board, from E1 to E2. With dungeon cunning, Skeleton brings the pawn to B6.
With a steady hand, our hero brings the rook to A7, while skeleton's king advances from E8 to D7. our hero advances the rook from A7 to A8, and skeleton sets the knight on E5, watching every square.
Without hurry or fear, our hero places the rook on H8. In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.
From the dark, Skeleton pushes the rook to G7. From H8 to H6, our hero's rook swallows Skeleton's pawn.
Skeleton gives check with the knight on D4.
our hero slides the king across the board, from E2 to E3. With dungeon cunning, Skeleton brings the knight to C6, and with a steady hand, our hero brings the king to E4.
Skeleton's knight advances from E5 to G4. A clean strike: our hero's king topples the rook on F5.
Skeleton gives check with the knight on E7.
Without hurry or fear, our hero places the king on F4. Skeleton moves the knight from G4 to H6 and topples our hero's rook.
our hero's knight takes E2, leaving C1 behind, and right after that skeleton answers by moving the pawn from B5 to B4. our hero slides the king across the board, from F4 to E3.
With dungeon cunning, Skeleton brings the king to E8, while with a steady hand, our hero brings the king to D2. Skeleton's knight advances from H6 to F7, and our hero advances the knight from E2 to F4.
Skeleton sets the knight on E5, watching every square. Without hurry or fear, our hero places the knight on E6, and right after that from the dark, Skeleton pushes the knight to G6.
By taking the rook on G7, our hero drives Skeleton into check.
Skeleton answers by moving the king from E8 to F7, while our hero slides the knight across the board, from G7 to F5. Check from Skeleton: the pawn plants itself on C3.
With a steady hand, our hero brings the king to C2. Skeleton's pawn advances from B6 to B5, while our hero advances the knight from F5 to E3.
Skeleton's pawn reaches B3 and threatens our hero's king.
From C2 to B3, our hero's king swallows Skeleton's pawn.
From the dark, Skeleton pushes the king to E8. A clean strike: our hero's king topples the pawn on C3.
Skeleton gives check with the pawn on B4.
our hero slides the king across the board, from C3 to B3. With dungeon cunning, Skeleton brings the king to D8, while with a steady hand, our hero brings the knight to C2.
Skeleton's knight advances from E5 to D7, and our hero advances the knight from C2 to A3. Skeleton sets the knight on E7, watching every square.
Without hurry or fear, our hero places the knight on B5, and right after that from the dark, Skeleton pushes the knight to B6. our hero's pawn takes H4, leaving H2 behind; then skeleton answers by moving the knight from E7 to F5.
our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Skeleton brings the knight to G7, and with a steady hand, our hero brings the pawn to H6.
Skeleton's king advances from D8 to E7, while our hero advances the pawn from H6 to H7. Skeleton sets the king on D7, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Skeleton pushes the knight to F5. Check: our hero tightens the net by bringing the queen to H7.
Skeleton answers by moving the knight from F5 to E7. our hero gives check with the queen on H3.
With dungeon cunning, Skeleton brings the king to D8, while with a steady hand, our hero brings the queen to H4. Skeleton's king advances from D8 to C8.
From H4 to E7, our hero's queen swallows Skeleton's knight.
Skeleton's pawn reaches C4 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on B4.
Check from Skeleton: the knight plants itself on D5.
From B4 to C4, our hero's king swallows Skeleton's pawn.
Skeleton moves the knight from D5 to E7 and topples our hero's queen.
Check: our hero tightens the net by bringing the knight to A7.
With dungeon cunning, Skeleton brings the king to D8, and with a steady hand, our hero brings the king to D4. Skeleton's pawn advances from C7 to C6, while our hero advances the king from D4 to C4.
Skeleton sets the knight on C8, watching every square. By taking the pawn on C6, our hero drives Skeleton into check.
From the dark, Skeleton pushes the king to C7. our hero's knight takes D4, leaving C6 behind, and right after that skeleton answers by moving the king from C7 to D8.
our hero slides the king across the board, from C4 to D5. With dungeon cunning, Skeleton brings the king to C7, while with a steady hand, our hero brings the knight to F5.
Skeleton's knight advances from C8 to A7. From F5 to D6, our hero's knight swallows Skeleton's pawn.
Skeleton sets the knight on C6, watching every square. From E8, our hero's knight forces Skeleton to defend.
From the dark, Skeleton pushes the king to B6. our hero's knight takes D6, leaving E8 behind.
From the shadows, Backstab. Skeleton loses a piece to our hero's blade.
The duel ends in a draw: our hero and Skeleton withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 33 s
- Moves
- 93
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 23 / 17
- First capture
- move 1
- Skills used
- 2
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 95% of the games on this floor.