Battle chronicle
Daniel C. draws pieces against Fallen Priest. The dungeon watches in silence.
Daniel C.'s king lands on F4 and defeats Fallen Priest's queen!
Checkmate! Daniel C. topples Fallen Priest and claims victory.
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The battle, move by move
Daniel C. slides the king across the board, from E1 to E2. Fallen Priest's queen reaches C2 and threatens Daniel C.'s king.
With a steady hand, Daniel C. brings the king to E3. Fallen Priest moves the pawn from G3 to H2 and topples Daniel C.'s pawn.
Daniel C. advances the rook from H1 to F1. Fallen Priest gives check with the queen on D2.
Without hurry or fear, Daniel C. places the king on E4. From the dark, Fallen Priest pushes the knight to E5; then daniel C.'s king takes F5, leaving E4 behind.
Check from Fallen Priest: the queen plants itself on F4.
From F5 to F4, Daniel C.'s king swallows Fallen Priest's queen.
Thanks to Stealth, Daniel C. fools Fallen Priest on the board.
With dungeon cunning, Fallen Priest brings the king to D8, while with a steady hand, Daniel C. brings the pawn to F3. Fallen Priest's knight reaches F7 and threatens Daniel C.'s king.
From F4 to G4, Daniel C.'s king swallows Fallen Priest's pawn.
Check from Fallen Priest: the pawn plants itself on F5.
A clean strike: Daniel C.'s king topples the pawn on F5.
Thanks to Stealth, Daniel C. fools Fallen Priest on the board.
Fallen Priest's pawn crowns on H1 and a hostile rook is born.
Daniel C.'s pawn takes F4, leaving F3 behind. Fallen Priest's pawn reaches G6 and threatens Daniel C.'s king.
Daniel C. slides the king across the board, from F5 to F6. In that instant, Backstab: one of Fallen Priest's pieces vanishes without a trace.
With dungeon cunning, Fallen Priest brings the knight to D6, while with a steady hand, Daniel C. brings the pawn to F5. Fallen Priest's rook advances from H1 to H2.
Daniel C. advances the king from F6 to G5. Fallen Priest's pawn reaches H6 and threatens Daniel C.'s king.
Without hurry or fear, Daniel C. places the king on G6. Check from Fallen Priest: the rook plants itself on G2.
A clean strike: Daniel C.'s king topples the pawn on H6.
Fallen Priest answers by moving the rook from G2 to G1. From F1 to G1, Daniel C.'s rook swallows Fallen Priest's rook.
With dungeon cunning, Fallen Priest brings the bishop to B6, and with a steady hand, Daniel C. brings the rook to F1. Daniel C. wraps a piece in Stealth; Fallen Priest passes through the square without seeing it.
Fallen Priest's pawn advances from A5 to A4, and right after that daniel C. advances the pawn from F5 to F6. Fallen Priest sets the pawn on A3, watching every square; then without hurry or fear, Daniel C. places the pawn on F7.
Fallen Priest's bishop reaches E3 and threatens Daniel C.'s king.
Daniel C.'s king takes G6, leaving H6 behind, and fallen Priest answers by moving the king from D8 to C7. Promotion: on F8, Daniel C. turns a pawn into a queen.
With dungeon cunning, Fallen Priest brings the pawn to A2, and right after that with a steady hand, Daniel C. brings the king to F6. Fallen Priest's pawn crowns on A1 and a hostile queen is born.
Fallen Priest falls to Daniel C.'s mate. The legend grows.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 43 s
- Moves
- 103
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 17 / 1
- First capture
- move 2
- Skills used
- 4
Floor 17 statistics
Against Fallen Priest, heroes have won 41% of 87 finished games (36 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 36 s. Most common ending: checkmate.
This game (103 moves) lasted longer than 98% of the games on this floor.