Battle chronicle
The duel begins: our hero against Walking Tomb on floor 14.
With an adventurer's precision, our hero takes the rival queen on B2.
Walking Tomb falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Walking Tomb answers by moving the bishop from B7 to A6. our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Walking Tomb brings the bishop to C8. With a steady hand, our hero brings the bishop to B2; then walking Tomb's queen advances from B6 to D6.
our hero claims the enemy knight by landing on D4.
Walking Tomb sets the king on E7, watching every square, and without hurry or fear, our hero places the knight on C3. From the dark, Walking Tomb pushes the king to F8, while our hero's rook takes B1, leaving A1 behind.
Walking Tomb answers by moving the knight from F6 to G4, and our hero slides the rook across the board, from B1 to B8. A cruel blow: Walking Tomb's queen captures our hero's rook on B8.
our hero claims the enemy pawn by landing on D5.
Walking Tomb's queen advances from B8 to D6. our hero advances the knight from D5 to C3.
Walking Tomb's queen reaches E6 and threatens our hero's king.
Without hurry or fear, our hero places the knight on E2. From the dark, Walking Tomb pushes the knight to E5. our hero captures the enemy knight: the bishop leaps from D4 to E5.
Walking Tomb answers by moving the bishop from C8 to A6, while our hero slides the bishop across the board, from E5 to F4. Walking Tomb's queen falls on A2 and tears the pawn from our hero.
With a steady hand, our hero brings the queen to C1. A cruel blow: Walking Tomb's bishop captures our hero's pawn on D3.
our hero advances the knight from E2 to G3, and right after that walking Tomb sets the queen on B2, watching every square. our hero captures the enemy queen: the queen leaps from C1 to B2.
From the dark, Walking Tomb pushes the bishop to C2. our hero claims the enemy bishop by landing on C2.
Walking Tomb answers by moving the pawn from D7 to D6. our hero captures the enemy pawn: the queen leaps from C2 to F5.
With dungeon cunning, Walking Tomb brings the king to G8. With a steady hand, our hero brings the bishop to C4, and right after that walking Tomb's king advances from G8 to F8.
our hero captures the enemy pawn: the queen leaps from F5 to H7.
Walking Tomb sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on D5.
From the dark, Walking Tomb pushes the king to E8. our hero captures the enemy pawn: the queen leaps from H7 to H6.
Walking Tomb answers by moving the king from E8 to D8, while our hero slides the queen across the board, from H6 to G7. With dungeon cunning, Walking Tomb brings the king to D7.
our hero captures the pawn on F7 and leaves Walking Tomb in check.
Walking Tomb's king advances from D7 to D8. our hero advances the pawn from H2 to H4, and right after that walking Tomb sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Walking Tomb pushes the king to D8, while our hero's pawn takes H6, leaving H5 behind.
Walking Tomb answers by moving the king from D8 to C8, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Walking Tomb brings the king to D8.
And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 49 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 3
- Material captured (hero / opponent)
- 26 / 7
- First capture
- move 0
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 75% of the games on this floor.