Battle chronicle
our hero draws pieces against Zombie. The dungeon watches in silence.
Zombie moves its bishop from B7 to A8 and topples our hero's queen!
In the end, our hero delivers checkmate and Zombie flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on G3.
Zombie's bishop advances from B7 to C6. our hero advances the pawn from B2 to B3, and zombie sets the knight on F5, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Zombie pushes the pawn to D4, and right after that our hero's pawn takes D3, leaving D2 behind.
Zombie answers by moving the rook from A7 to A8; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Zombie brings the pawn to D5.
From G4 to F5, our hero's pawn swallows Zombie's knight.
Zombie's bishop advances from C6 to B7. our hero advances the pawn from E2 to E3, while zombie sets the pawn on H4, watching every square.
From E3 to D4, our hero's pawn swallows Zombie's pawn.
From the dark, Zombie pushes the pawn to H3. A clean strike: our hero's pawn topples the pawn on H3.
Zombie answers by moving the rook from A8 to D8, and right after that our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Zombie brings the rook to C8.
With a steady hand, our hero brings the pawn to B4, while zombie's rook advances from C8 to A8. From B4 to A5, our hero's pawn swallows Zombie's pawn.
In that instant, Backstab: one of Zombie's pieces vanishes without a trace.
Zombie sets the bishop on C8, watching every square. A clean strike: our hero's pawn topples the pawn on D5.
From the dark, Zombie pushes the bishop to D7. our hero's pawn takes H4, leaving H3 behind; then zombie answers by moving the pawn from E7 to E6.
A clean strike: our hero's pawn topples the pawn on E6.
With dungeon cunning, Zombie brings the bishop to C6, and with a steady hand, our hero brings the pawn to H5. Zombie's king advances from E8 to D8, while our hero advances the pawn from H5 to H6.
Zombie sets the bishop on B7, watching every square. Without hurry or fear, our hero places the pawn on H7; then from the dark, Zombie pushes the king to C7.
Promotion: on H8, our hero turns a pawn into a queen.
Zombie advances to H8 and claims our queen.
our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Zombie brings the king to D6, while with a steady hand, our hero brings the pawn to D4.
Zombie advances to D5 and claims our pawn.
our hero advances the king from E1 to D2. Zombie gives check with the rook on H2.
Without hurry or fear, our hero places the king on D3. Zombie's rook reaches H3 and threatens our hero's king.
our hero's king takes C2, leaving D3 behind; then zombie answers by moving the rook from H3 to H8. our hero slides the king across the board, from C2 to D3.
With dungeon cunning, Zombie brings the bishop to C6, and with a steady hand, our hero brings the pawn to A6. Zombie's bishop advances from F6 to E7, while our hero advances the pawn from A6 to A7.
Zombie sets the bishop on A8, watching every square. Without hurry or fear, our hero places the pawn on F6.
Zombie gives check with the rook on H3.
our hero's king takes D2, leaving D3 behind, and right after that zombie answers by moving the rook from H3 to E3. From D2 to E3, our hero's king swallows Zombie's rook.
Zombie moves the bishop from E7 to F6 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to E7. Zombie advances to E7 and claims our pawn.
our hero advances the pawn from A3 to A4; then zombie sets the bishop on F6, watching every square. Without hurry or fear, our hero places the pawn on A5, and right after that from the dark, Zombie pushes the bishop to H8.
our hero's pawn takes A6, leaving A5 behind. Zombie captures the pawn on D4 and puts our hero in check.
our hero slides the king across the board, from E3 to D2. With dungeon cunning, Zombie brings the bishop to B7. Promotion: on A8, our hero turns a pawn into a queen.
Zombie moves the bishop from B7 to A8 and topples our hero's queen.
our hero advances the pawn from A6 to A7, and right after that zombie sets the bishop on H8, watching every square. Without hurry or fear, our hero places the king on D3; then from the dark, Zombie pushes the bishop to G7.
our hero's king takes E3, leaving D3 behind, and right after that zombie answers by moving the king from D5 to C4. our hero slides the king across the board, from E3 to D2.
With dungeon cunning, Zombie brings the bishop to D4, while with a steady hand, our hero brings the king to C2. Zombie's bishop advances from D4 to C3, and our hero advances the king from C2 to C1.
Zombie sets the king on B3, watching every square. Without hurry or fear, our hero places the king on D1, and right after that from the dark, Zombie pushes the king to C4.
our hero's king takes E2, leaving D1 behind; then zombie answers by moving the bishop from C3 to B4. our hero slides the king across the board, from E2 to E3.
With dungeon cunning, Zombie brings the bishop to C3, and with a steady hand, our hero brings the king to E2. Zombie's bishop advances from C3 to B2, while our hero advances the king from E2 to D2.
Zombie sets the bishop on F3, watching every square. Without hurry or fear, our hero places the king on C2.
In that instant, Backstab: one of Zombie's pieces vanishes without a trace.
From the dark, Zombie pushes the bishop to C6, and right after that our hero's king takes B2, leaving C2 behind. Zombie answers by moving the bishop from C6 to B7.
our hero slides the king across the board, from B2 to A3, while with dungeon cunning, Zombie brings the bishop to E4. With a steady hand, our hero brings the king to A4, and zombie's bishop advances from E4 to D5.
our hero advances the king from A4 to A5. Zombie sets the bishop on F3, watching every square, and right after that without hurry or fear, our hero places the king on A6.
From the dark, Zombie pushes the bishop to A8; then our hero's king takes B6, leaving A6 behind. Zombie answers by moving the king from C4 to C3.
our hero slides the king across the board, from B6 to C7, and with dungeon cunning, Zombie brings the king to D3. With a steady hand, our hero brings the king to B8, while zombie's king advances from D3 to E4.
A clean strike: our hero's king topples the bishop on A8.
Zombie sets the king on E3, watching every square; then without hurry or fear, our hero places the king on B7. From the dark, Zombie pushes the king to F2.
Promotion: on A8, our hero turns a pawn into a queen.
Zombie answers by moving the king from F2 to G3. our hero gives check with the queen on G8.
With dungeon cunning, Zombie brings the king to H2. From H7, our hero's queen forces Zombie to defend.
Zombie's king advances from H2 to G2. Check: our hero tightens the net by bringing the queen to G6.
Zombie sets the king on H2, watching every square. our hero gives check with the queen on C2.
From the dark, Zombie pushes the king to H1; then our hero's king takes C6, leaving B7 behind. Zombie answers by moving the king from H1 to G1.
our hero slides the king across the board, from C6 to D5, and with dungeon cunning, Zombie brings the king to H1. With a steady hand, our hero brings the king to E4, while zombie's king advances from H1 to G1.
our hero advances the king from E4 to F3. Zombie sets the king on H1, watching every square; then without hurry or fear, our hero places the king on G3.
From the dark, Zombie pushes the king to G1. And it is checkmate: our hero ends the game on G2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 24 s
- Moves
- 137
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 17 / 22
- First capture
- move 0
- Skills used
- 2
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (137 moves) lasted longer than 99% of the games on this floor.