Battle chronicle
The duel begins: our hero against Alpha Bat on floor 8.
With an adventurer's precision, our hero takes the rival rook on F5.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
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The battle, move by move
our hero gives check with the rook on A8.
Alpha Bat sets the knight on B8, watching every square. our hero captures the knight on B8 and leaves Alpha Bat in check.
From the dark, Alpha Bat pushes the king to D7. our hero captures the enemy pawn: the bishop leaps from F1 to H3.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat answers by moving the bishop from H6 to F8. our hero captures the rook on F5 and leaves Alpha Bat in check.
With dungeon cunning, Alpha Bat brings the pawn to E6. our hero captures the enemy pawn: the bishop leaps from F5 to E4.
Alpha Bat's king advances from D7 to E7, and right after that our hero advances the bishop from E4 to C6. Alpha Bat sets the bishop on H5, watching every square.
Without hurry or fear, our hero places the bishop on E8. In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
From the dark, Alpha Bat pushes the bishop to F7. our hero claims the enemy bishop by landing on F7.
Alpha Bat answers by moving the pawn from D6 to D5. our hero captures the enemy pawn: the bishop leaps from F7 to E6.
With dungeon cunning, Alpha Bat brings the king to D6. our hero claims the enemy pawn by landing on D5.
Alpha Bat's king advances from D6 to E5. From E8, our hero's rook forces Alpha Bat to defend.
A cruel blow: Alpha Bat's king captures our hero's bishop on D5.
Check: our hero tightens the net by bringing the rook to D8.
From the dark, Alpha Bat pushes the king to E5, while our hero's king takes F2, leaving E1 behind. Alpha Bat answers by moving the king from E5 to F5.
our hero slides the king across the board, from F2 to F3; then with dungeon cunning, Alpha Bat brings the king to E5. With a steady hand, our hero brings the king to G4, and right after that alpha Bat's pawn advances from F4 to F3.
our hero claims the enemy pawn by landing on F3.
Alpha Bat sets the king on F6, watching every square, while without hurry or fear, our hero places the king on E4. From the dark, Alpha Bat pushes the king to E7.
our hero claims the enemy pawn by landing on D4.
Alpha Bat's king falls on D8 and tears the rook from our hero.
our hero captures the enemy pawn: the king leaps from D4 to D3.
With dungeon cunning, Alpha Bat brings the king to C7. With a steady hand, our hero brings the king to E4; then alpha Bat's king advances from C7 to D6.
our hero advances the pawn from D2 to D4. Alpha Bat sets the king on C6, watching every square. our hero gives check with the pawn on D5.
From the dark, Alpha Bat pushes the king to D6, while our hero's king takes D4, leaving E4 behind. Alpha Bat answers by moving the king from D6 to C7.
our hero slides the king across the board, from D4 to E5; then with dungeon cunning, Alpha Bat brings the king to D7. With a steady hand, our hero brings the pawn to D6, and right after that alpha Bat's king advances from D7 to C8.
our hero advances the king from E5 to E6. Alpha Bat sets the king on D8, watching every square, while without hurry or fear, our hero places the pawn on D7.
From the dark, Alpha Bat pushes the king to C7, and our hero's king takes E7, leaving E6 behind. Alpha Bat answers by moving the king from C7 to B6.
our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Alpha Bat brings the king to C5. Check: our hero tightens the net by bringing the queen to C7.
Alpha Bat's king advances from C5 to D4, while our hero advances the king from E7 to E6. Alpha Bat sets the king on E4, watching every square, and without hurry or fear, our hero places the queen on D7.
From the dark, Alpha Bat pushes the king to E3, while our hero's queen takes D5, leaving D7 behind. Alpha Bat answers by moving the king from E3 to F2.
our hero slides the king across the board, from E6 to F5; then with dungeon cunning, Alpha Bat brings the king to E3. With a steady hand, our hero brings the king to E5, and right after that alpha Bat's king advances from E3 to E2.
our hero advances the queen from D5 to D4. Alpha Bat sets the king on F3, watching every square. our hero gives check with the queen on D3.
From the dark, Alpha Bat pushes the king to G2, and our hero's king takes E4, leaving E5 behind. Alpha Bat answers by moving the king from G2 to G1.
our hero slides the king across the board, from E4 to E3, and right after that with dungeon cunning, Alpha Bat brings the king to G2. With a steady hand, our hero brings the king to F4; then alpha Bat's king advances from G2 to H1.
From F3, our hero's queen forces Alpha Bat to defend.
Alpha Bat sets the king on G1, watching every square, and without hurry or fear, our hero places the king on G3.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 24 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 18 / 8
- First capture
- move 1
- Skills used
- 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 89% of the games on this floor.