Battle chronicle

our hero draws pieces against Alpha Bat. The dungeon watches in silence.

Alpha Bat moves its bishop from D5 to B7 and topples our hero's rook!

In the end, our hero delivers checkmate and Alpha Bat flees the board.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the pawn on D3.

Alpha Bat's rook advances from F5 to E5. Check: our hero tightens the net by bringing the rook to A8.

Alpha Bat sets the knight on B8, watching every square. By taking the knight on B8, our hero drives Alpha Bat into check.

From the dark, Alpha Bat pushes the king to D7. From D3 to E4, our hero's pawn swallows Alpha Bat's pawn.

Alpha Bat answers by moving the bishop from F7 to D5; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Alpha Bat brings the pawn to D3.

By taking the rook on E5, our hero drives Alpha Bat into check.

Alpha Bat moves the pawn from D6 to E5 and topples our hero's knight.

From B7, our hero's rook forces Alpha Bat to defend.

Alpha Bat advances to B7 and claims our rook.

Without hurry or fear, our hero places the bishop on B2. From the dark, Alpha Bat pushes the bishop to A6.

A clean strike: our hero's bishop topples the pawn on E5.

Alpha Bat answers by moving the king from D7 to C8, and right after that our hero slides the bishop across the board, from E5 to D4. With dungeon cunning, Alpha Bat brings the bishop to G5.

With a steady hand, our hero brings the bishop to C5, while alpha Bat's pawn advances from F4 to F3. our hero advances the bishop from C5 to B4, and alpha Bat sets the bishop on B5, watching every square.

Without hurry or fear, our hero places the bishop on D2. From the dark, Alpha Bat pushes the bishop to H6. From D2 to H6, our hero's bishop swallows Alpha Bat's bishop.

Alpha Bat answers by moving the pawn from E7 to E6; then our hero slides the bishop across the board, from H6 to E3. With dungeon cunning, Alpha Bat brings the king to D8.

With a steady hand, our hero brings the king to F2. our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat's bishop advances from B5 to C6, while our hero advances the pawn from E4 to E5. Alpha Bat sets the bishop on E4, watching every square.

Without hurry or fear, our hero places the king on E1; then from the dark, Alpha Bat pushes the king to E7. our hero's king takes D2, leaving E1 behind, and right after that alpha Bat answers by moving the king from E7 to F8.

our hero slides the bishop across the board, from E3 to G5. With dungeon cunning, Alpha Bat brings the king to G7. A clean strike: our hero's bishop topples the pawn on H4.

In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

Alpha Bat's bishop advances from E4 to F5; then our hero advances the bishop from H4 to G5. Alpha Bat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on H4.

From the dark, Alpha Bat pushes the king to G8; then our hero's pawn takes H5, leaving H4 behind. Alpha Bat answers by moving the king from G8 to H7.

our hero slides the pawn across the board, from H5 to H6, and with dungeon cunning, Alpha Bat brings the bishop to H3. From D2 to D3, our hero's king swallows Alpha Bat's pawn.

Alpha Bat's king advances from H7 to G8, and right after that our hero advances the king from D3 to D4. Alpha Bat sets the bishop on F1, watching every square; then without hurry or fear, our hero places the king on C5.

From the dark, Alpha Bat pushes the bishop to H3, and right after that our hero's king takes D6, leaving C5 behind. Alpha Bat answers by moving the bishop from H3 to G4.

our hero slides the bishop across the board, from G5 to F6. In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

With dungeon cunning, Alpha Bat brings the king to H7, and with a steady hand, our hero brings the bishop to G7. Alpha Bat's king advances from H7 to G6.

our hero advances the king from D6 to E7, and right after that alpha Bat sets the bishop on F3, watching every square. Without hurry or fear, our hero places the pawn on E6; then from the dark, Alpha Bat pushes the bishop to A8.

our hero's king takes F8, leaving E7 behind. Alpha Bat answers by moving the king from G6 to G5, and our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Alpha Bat brings the bishop to F3. Promotion: on E8, our hero turns a pawn into a queen.

Alpha Bat's king advances from G5 to H4. From A4, our hero's queen forces Alpha Bat to defend.

Alpha Bat sets the king on H3, watching every square. Without hurry or fear, our hero places the queen on A3, and right after that from the dark, Alpha Bat pushes the king to G2.

our hero gives check with the queen on B2.

Alpha Bat answers by moving the king from G2 to H1. From C1, our hero's queen forces Alpha Bat to defend.

With dungeon cunning, Alpha Bat brings the king to H2. Check: our hero tightens the net by bringing the queen to D2.

Alpha Bat's king advances from H2 to G1. our hero gives check with the queen on E1.

Alpha Bat sets the king on G2, watching every square. From D2, our hero's queen forces Alpha Bat to defend.

From the dark, Alpha Bat pushes the king to H3, while our hero's queen takes E3, leaving D2 behind. Alpha Bat answers by moving the king from H3 to G3.

our hero gives check with the bishop on E5.

With dungeon cunning, Alpha Bat brings the king to G2, while with a steady hand, our hero brings the pawn to H7. Alpha Bat's bishop advances from F3 to C6.

Promotion: on H8, our hero turns a pawn into a queen.

Alpha Bat sets the king on F1, watching every square. our hero gives check with the queen on F6.

From the dark, Alpha Bat pushes the king to G2. From G5, our hero's queen forces Alpha Bat to defend.

Alpha Bat answers by moving the king from G2 to H3. our hero delivers the final mate from H6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 27 s
Moves
99
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
16 / 8
First capture
move 0
Skills used
3

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 96% of the games on this floor.

More from floor 8