Battle chronicle
The duel begins: Nicolas C. against Death Knight on floor 18.
Nicolas C. answers with fury: the rook leaps from A1 to C1 and captures the enemy queen.
In the end, Nicolas C. delivers checkmate and Death Knight flees the board.
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The battle, move by move
Nicolas C. captures the enemy bishop: the pawn leaps from B2 to C3.
Death Knight answers by moving the bishop from G7 to D4. Nicolas C. claims the enemy bishop by landing on D4.
Stealth. Nicolas C.'s trap leaves Death Knight confused.
Death Knight's queen falls on C1 and tears the bishop from Nicolas C.
Nicolas C. captures the enemy queen: the rook leaps from A1 to C1.
Death Knight's pawn advances from G3 to G2. Nicolas C. claims the enemy pawn by landing on G2.
Death Knight sets the pawn on B5, watching every square. Nicolas C. captures the enemy pawn: the bishop leaps from G2 to F3.
From the dark, Death Knight pushes the pawn to E2. Nicolas C. claims the enemy pawn by landing on E2.
Death Knight answers by moving the king from E8 to D8. Nicolas C. captures the enemy pawn: the queen leaps from E2 to E6.
With dungeon cunning, Death Knight brings the rook to E7, and right after that with a steady hand, Nicolas C. brings the queen to E2. Death Knight's rook advances from E7 to E8; then nicolas C. advances the king from E1 to D1.
Death Knight sets the rook on E7, watching every square. Nicolas C. claims the enemy pawn by landing on B5.
From the dark, Death Knight pushes the rook to D7. Nicolas C.'s bishop takes G4, leaving F3 behind, while death Knight answers by moving the rook from D7 to D6.
Nicolas C. slides the queen across the board, from B5 to C5. With dungeon cunning, Death Knight brings the rook to F6.
From C8, Nicolas C.'s queen forces Death Knight to defend.
Death Knight's king advances from D8 to E7. Check: Nicolas C. tightens the net by bringing the queen to D7.
Death Knight sets the king on F8, watching every square. And it is checkmate: Nicolas C. ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 29
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 20 / 3
- First capture
- move 0
- Skills used
- 1
Floor 18 statistics
Against Death Knight, heroes have won 21% of 137 finished games (29 wins, 100 losses, 8 draws). Average length: 17 moves. Average game time: 1 min 2 s. Most common ending: checkmate.
This game (29 moves) lasted longer than 75% of the games on this floor.