Battle chronicle
The duel begins: our hero against Alpha Bat on floor 8.
our hero's king lands on D1 and defeats Alpha Bat's queen!
The duel ends in a draw: our hero and Alpha Bat withdraw.
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The battle, move by move
With a steady hand, our hero brings the king to D1; then alpha Bat's pawn advances from E7 to E6. our hero advances the king from D1 to E1.
Check from Alpha Bat: the bishop plants itself on B4.
Without hurry or fear, our hero places the king on F1. From the dark, Alpha Bat pushes the rook to H6, while our hero's pawn takes F3, leaving F2 behind.
Alpha Bat answers by moving the pawn from E4 to E3, and our hero slides the king across the board, from F1 to G1. With dungeon cunning, Alpha Bat brings the bishop to F8.
With a steady hand, our hero brings the king to F1. Alpha Bat gives check with the pawn on E2.
our hero advances the king from F1 to F2. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat's bishop reaches E3 and threatens our hero's king.
Without hurry or fear, our hero places the king on E1, and from the dark, Alpha Bat pushes the rook to H8. our hero's pawn takes F4, leaving F3 behind.
Alpha Bat gives check with the pawn on D2.
our hero slides the king across the board, from E1 to E2. On D1, Alpha Bat promotes and gains a reinforcing queen.
our hero captures the enemy queen: the king leaps from E2 to D1.
A cruel blow: Alpha Bat's bishop captures our hero's pawn on F4.
our hero advances the king from D1 to E2. Alpha Bat's bishop falls on H2 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on F3, while from the dark, Alpha Bat pushes the bishop to D6. our hero's king takes F2, leaving F3 behind, and alpha Bat answers by moving the pawn from D4 to D3.
our hero slides the king across the board, from F2 to E3. With dungeon cunning, Alpha Bat brings the bishop to E5, and right after that with a steady hand, our hero brings the king to F3.
Alpha Bat's rook advances from H8 to H6; then our hero advances the king from F3 to F2. Alpha Bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on F1, and from the dark, Alpha Bat pushes the pawn to D2. our hero's king takes E2, leaving F1 behind.
On D1, Alpha Bat promotes and gains a reinforcing knight.
our hero claims the enemy knight by landing on D1.
With dungeon cunning, Alpha Bat brings the rook to F6; then with a steady hand, our hero brings the king to E2. Alpha Bat's bishop advances from H2 to F4, and right after that our hero advances the king from E2 to F3.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat sets the king on D8, watching every square, while without hurry or fear, our hero places the king on E3. Check from Alpha Bat: the pawn plants itself on F4.
our hero's king takes E4, leaving E3 behind; then alpha Bat answers by moving the bishop from E5 to D6. our hero slides the king across the board, from E4 to D4, and right after that with dungeon cunning, Alpha Bat brings the rook to F5.
With a steady hand, our hero brings the king to E4; then alpha Bat's bishop advances from D6 to C7. our hero advances the king from E4 to F3.
Alpha Bat sets the pawn on H2, watching every square, and without hurry or fear, our hero places the king on G2. Alpha Bat's pawn reaches F3 and threatens our hero's king.
our hero's king takes H1, leaving G2 behind, and right after that alpha Bat answers by moving the bishop from C7 to D6.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 58
- How it ended
- stalemate
- Captures (hero / opponent)
- 2 / 2
- Material captured (hero / opponent)
- 12 / 2
- First capture
- move 10
- Skills used
- 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (58 moves) lasted longer than 66% of the games on this floor.