Battle chronicle
The duel begins: our hero against Zombie on floor 12.
our hero's king lands on D3 and defeats Zombie's queen!
our hero falls to Zombie's mate. The dungeon does not forgive.
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The battle, move by move
our hero advances the pawn from E2 to E4; then zombie sets the rook on E6, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Zombie pushes the rook to A6, and our hero's pawn takes E5, leaving E4 behind. our hero activates Backstab and silently removes a threat from Zombie.
Zombie answers by moving the bishop from B7 to D5, and right after that our hero slides the pawn across the board, from B2 to B4. With dungeon cunning, Zombie brings the bishop to H1; then with a steady hand, our hero brings the king to E2.
Zombie's pawn advances from A5 to A4, and right after that our hero advances the pawn from D4 to D5. Zombie's bishop falls on D5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on E3, while from the dark, Zombie pushes the rook to A5. our hero's king takes D4, leaving E3 behind.
After toppling the pawn on E5, Zombie threatens our hero's king.
our hero captures the enemy bishop: the king leaps from D4 to D5.
With dungeon cunning, Zombie brings the pawn to G2, and right after that with a steady hand, our hero brings the king to E4. Zombie's rook advances from A5 to A6; then our hero advances the king from E4 to D3.
On G1, Zombie promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on E2. Zombie gives check with the queen on H2.
our hero's king takes F3, leaving E2 behind. Zombie's queen reaches H3 and threatens our hero's king.
our hero slides the king across the board, from F3 to F2. Check from Zombie: the rook plants itself on F6.
With a steady hand, our hero brings the king to E2. Zombie's rook advances from F6 to E6, and right after that our hero advances the king from E2 to D2.
Zombie's queen reaches D3 and threatens our hero's king.
our hero captures the enemy queen: the king leaps from D2 to D3.
Check from Zombie: the rook plants itself on D6.
our hero's king takes C3, leaving D3 behind, and zombie answers by moving the pawn from A4 to A3. our hero slides the king across the board, from C3 to B3.
From the shadows, Backstab. Zombie loses a piece to our hero's blade.
With dungeon cunning, Zombie brings the rook to B6. With a steady hand, our hero brings the king to A3; then zombie's pawn advances from H5 to H4.
our hero advances the king from A3 to B3. Zombie sets the pawn on D6, watching every square, and without hurry or fear, our hero places the king on C3.
From the dark, Zombie pushes the pawn to H3, while our hero's king takes D2, leaving C3 behind. Zombie answers by moving the pawn from H6 to H5.
our hero slides the king across the board, from D2 to E2; then with dungeon cunning, Zombie brings the rook to G6. With a steady hand, our hero brings the king to F2, and right after that zombie's pawn advances from H3 to H2.
our hero advances the king from F2 to F1. Zombie sets the king on D8, watching every square, while without hurry or fear, our hero places the king on F2.
From the dark, Zombie pushes the king to E8, and our hero's king takes F3, leaving F2 behind. Zombie answers by moving the pawn from H5 to H4.
our hero slides the king across the board, from F3 to F2, and right after that with dungeon cunning, Zombie brings the rook to G4. With a steady hand, our hero brings the king to F3; then zombie's rook advances from G4 to G1.
our hero advances the king from F3 to F2. Zombie sets the king on D7, watching every square, and without hurry or fear, our hero places the king on F3.
Check from Zombie: the pawn plants itself on E4.
our hero captures the enemy pawn: the king leaps from F3 to E4.
On H1, Zombie promotes and gains a reinforcing queen.
our hero slides the king across the board, from E4 to F4; then with dungeon cunning, Zombie brings the pawn to H3. With a steady hand, our hero brings the king to F5, and right after that zombie's pawn advances from E7 to E5.
our hero advances the king from F5 to F6. Zombie gives check with the pawn on D5.
our hero captures the enemy pawn: the king leaps from F6 to E5.
Zombie's edge falls on E4 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 74
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 2
- Material captured (hero / opponent)
- 14 / 2
- First capture
- move 6
- Skills used
- 2
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (74 moves) lasted longer than 90% of the games on this floor.