Battle chronicle
Benjamín A. draws pieces against Swarm. The dungeon watches in silence.
Benjamín A. answers with fury: the bishop leaps from H3 to F5 and captures the enemy queen.
In the end, Benjamín A. delivers checkmate and Swarm flees the board.
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The battle, move by move
A clean strike: Benjamín A.'s pawn topples the pawn on D3.
Swarm advances to D3 and claims our pawn.
From E2 to D3, Benjamín A.'s pawn swallows Swarm's pawn.
Swarm sets the knight on G5, watching every square; then without hurry or fear, Benjamín A. places the knight on D2. From the dark, Swarm pushes the king to F8.
From D2 to C4, Benjamín A.'s knight swallows Swarm's pawn.
Swarm answers by moving the bishop from E5 to D4. Check: Benjamín A. tightens the net by bringing the rook to A8.
Swarm advances to A8 and claims our rook.
With a steady hand, Benjamín A. brings the queen to H5. In that instant, Backstab: one of Swarm's pieces vanishes without a trace.
Check from Swarm: the rook plants itself on E6.
Benjamín A. advances the king from E1 to D2, and right after that swarm sets the king on G7, watching every square. From H5 to F5, Benjamín A.'s queen swallows Swarm's pawn.
From the dark, Swarm pushes the pawn to C5. A clean strike: Benjamín A.'s queen topples the rook on E6.
Swarm advances to H1 and claims our rook.
From E6 to D7, Benjamín A.'s queen swallows Swarm's rook.
Swarm moves the queen from H1 to G1 and topples Benjamín A.'s knight.
By taking the pawn on E7, Benjamín A. drives Swarm into check.
Swarm's king advances from G7 to G6. By taking the pawn on D6, Benjamín A. drives Swarm into check.
Swarm sets the bishop on F6, watching every square. A clean strike: Benjamín A.'s queen topples the pawn on F4.
Swarm captures the pawn on H2 and puts Benjamín A. in check.
Benjamín A.'s king takes E3, leaving D2 behind. Swarm's bishop reaches D4 and threatens Benjamín A.'s king.
Benjamín A. slides the king across the board, from E3 to E4. With dungeon cunning, Swarm brings the queen to H7. From F5, Benjamín A.'s queen forces Swarm to defend.
Swarm's king advances from G6 to G7, while benjamín A. advances the bishop from F1 to H3. Swarm sets the bishop on G1, watching every square.
Without hurry or fear, Benjamín A. places the king on D5. Swarm captures the queen on F5 and puts Benjamín A. in check.
A clean strike: Benjamín A.'s bishop topples the queen on F5.
Swarm answers by moving the king from G7 to F6, and benjamín A. slides the bishop across the board, from F5 to E4. With dungeon cunning, Swarm brings the bishop to H2, while with a steady hand, Benjamín A. brings the knight to D6.
Swarm's bishop advances from H2 to G1. From E8, Benjamín A.'s knight forces Swarm to defend.
Swarm sets the king on E7, watching every square. Without hurry or fear, Benjamín A. places the knight on C7, and right after that from the dark, Swarm pushes the king to F7.
Benjamín A.'s knight takes B5, leaving C7 behind; then swarm answers by moving the bishop from G1 to F2. Benjamín A. slides the pawn across the board, from B2 to B3.
With dungeon cunning, Swarm brings the king to G8, and with a steady hand, Benjamín A. brings the bishop to F5. Swarm's king advances from G8 to G7, while benjamín A. advances the bishop from F5 to C8.
Swarm sets the bishop on G1, watching every square. Without hurry or fear, Benjamín A. places the knight on C3; then from the dark, Swarm pushes the king to G6.
Benjamín A.'s knight takes E2, leaving C3 behind, and right after that swarm answers by moving the bishop from G1 to F2. Benjamín A. gives check with the knight on F4.
With dungeon cunning, Swarm brings the king to F6, while with a steady hand, Benjamín A. brings the knight to H3. Swarm's bishop advances from F2 to G3, and benjamín A. advances the knight from H3 to G1.
Swarm sets the bishop on E1, watching every square. Without hurry or fear, Benjamín A. places the knight on F3, and right after that from the dark, Swarm pushes the bishop to A5.
From D5 to C5, Benjamín A.'s king swallows Swarm's pawn.
Swarm answers by moving the king from F6 to F7, while benjamín A. slides the knight across the board, from F3 to D4. With dungeon cunning, Swarm brings the bishop to E1, and with a steady hand, Benjamín A. brings the knight to C2.
Swarm's bishop advances from E1 to G3, while benjamín A. advances the pawn from B3 to B4. Swarm sets the king on E8, watching every square.
Without hurry or fear, Benjamín A. places the pawn on B5; then from the dark, Swarm pushes the bishop to E5. Benjamín A.'s pawn takes D4, leaving D3 behind, and right after that swarm answers by moving the bishop from E5 to C7.
Benjamín A. slides the bishop across the board, from C8 to H3. With dungeon cunning, Swarm brings the bishop to G3, while with a steady hand, Benjamín A. brings the pawn to B6.
Swarm's bishop advances from G3 to B8, and benjamín A. advances the pawn from D4 to D5. Swarm sets the bishop on F4, watching every square.
Without hurry or fear, Benjamín A. places the knight on D4, and right after that from the dark, Swarm pushes the bishop to E5. Benjamín A.'s knight takes C6, leaving D4 behind; then swarm answers by moving the bishop from E5 to C3.
Benjamín A. slides the pawn across the board, from B6 to B7. With dungeon cunning, Swarm brings the bishop to A1. Promotion: on B8, Benjamín A. turns a pawn into a queen.
Swarm's king advances from E8 to F7, while benjamín A. advances the pawn from D5 to D6. Swarm sets the bishop on F6, watching every square.
Benjamín A. gives check with the queen on B7.
From the dark, Swarm pushes the king to E8. From D7, Benjamín A.'s pawn forces Swarm to defend.
Swarm answers by moving the king from E8 to F8, and benjamín A. slides the knight across the board, from C6 to B4. With dungeon cunning, Swarm brings the bishop to A1.
And it is checkmate: Benjamín A. ends the game on D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 14 min 32 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 6
- Material captured (hero / opponent)
- 27 / 24
- First capture
- move 0
- Skills used
- 1
Floor 26 statistics
Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 99% of the games on this floor.