Battle chronicle

In the depths of Fortress, our hero faces Crossbowman.

our hero answers with fury: the rook leaps from A1 to A2 and captures the enemy rook.

In the end, our hero delivers checkmate and Crossbowman flees the board.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Crossbowman's pawn.

Crossbowman moves the pawn from B4 to C3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on C3.

Stealth. our hero's trap leaves Crossbowman confused.

With dungeon cunning, Crossbowman brings the rook to D5, and with a steady hand, our hero brings the queen to A4. Crossbowman's rook advances from D5 to D2.

A clean strike: our hero's queen topples the knight on B5.

Crossbowman advances to A2 and claims our pawn.

From A1 to A2, our hero's rook swallows Crossbowman's rook.

Crossbowman captures the pawn on F2 and puts our hero in check.

A clean strike: our hero's king topples the pawn on F2.

Crossbowman answers by moving the bishop from E6 to C4. From B5 to C4, our hero's queen swallows Crossbowman's bishop.

Crossbowman gives check with the pawn on E3.

A clean strike: our hero's bishop topples the pawn on E3.

Crossbowman's king advances from E8 to E7. our hero gives check with the bishop on C5.

Crossbowman sets the king on F6, watching every square. From F4, our hero's queen forces Crossbowman to defend.

From the dark, Crossbowman pushes the king to E6. Check: our hero tightens the net by bringing the bishop to H3.

Crossbowman answers by moving the king from E6 to D5. our hero gives check with the queen on D4.

With dungeon cunning, Crossbowman brings the king to C6. By taking the pawn on D7, our hero drives Crossbowman into check.

Crossbowman's king advances from C6 to C7. Check: our hero tightens the net by bringing the queen to D6.

Crossbowman sets the king on D8, watching every square. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 42 s
Moves
29
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
16 / 3
First capture
move 0
Skills used
1

Floor 42 statistics

Against Crossbowman, heroes have won 32% of 34 finished games (11 wins, 19 losses, 4 draws). Average length: 30 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (29 moves) lasted longer than 50% of the games on this floor.

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